Really, haven't I spoiled you enough already? Went back to work today, so here's a little preview of the theater intro scene in #tinytoon DX 2 for #gameboycolor, before I come back with more!
How foolish of me to have thought Hblank would give me enough cycles to change palettes on the fly... Anyway, I've managed to save two palettes for portraits, so this result shouldn't change so much when my colorization patch for #tinytoon 2 is...
#Plucky 's mini game for #tinytoon DX II on #gameboycolor gave me an unexpected hard time : this is the only level so far that doesn't update the screen, probably because the scenery is white, so I had to create an extra step. But it helped me do...
Just a little update on my #tinytoon colorization patch for #gameboycolor. I'm currently doing a lot of coding that doesn't necessarily translate into visible results, but here's my completed Bookworm's scene. Had to restrain myself with shadows...
I'm still working on it on a daily basis, but my progress aren't really obvious, because I'm thoroughly making each level load custom tilesets, have their own palettes, that kind of things.
A lot of difficulties come from the fact that the game...