Hi all -- I'm trying to surprise my cousin by giving her our old save data when I gift her a gamecube + the collector's disc.
I couldn't find the answer to this anywhere on the internet. The closest I got was this thread from 2013:
& this reply...
this is literally what i've wanted for a very long time! great great work!!!! thank you! I can't wait to try it out.
mGBA on wii supports real time clock, doesn't it? and it also works with some pokemon mods that VBA didn't work with. Not sure...
oh my god, this is incredible! this is like exactly what i've been wanting for so long! are super game boy enhanced games supported?
edit: i see borders are supported, is there any plan to add extra sgb functionality? (i.e. pauline help help! in...
Update: I got the accelerometer working :-)
You are very welcome to test the new release of the demo program, which you can download from https://github.com/embedded-game-controller/egc-sdl-test/releases/tag/0.2, or just watch the demo video...
Hi all!
In the last few months I've been writing a new Bluetooth stack from scratch, with the goal of supporting more devices than just Wiimotes, and be suitable for running in the ARM Starlet processor too (for things like Nintendont and...
in the make file there is a way to send the dol directly to the wii over the network(wii must be turned on, hbc must be running, sd card must have assets) using the run option which executes wiiload
export WIILOAD := tcp:192.168.0.16...
Thank you very much for the replies. Aside from the Virtual Console, I was really curious to know how the Zelda games performed on the latest versions of the Wii’s Nintendo 64 emulators and whether they could be completed without any major...
The golden age of emulation on the Switch continues as a native Dolphin port was released by @Nagaa earlier today. Included in this port, we're looking at cover art scraping, support for games stored on external USB drives, per-game settings, and...
I want to create and/or edit several homebrews (e.g. WiiMC, Nintendont, WiiXPlorer) for some very specific uses.
I've never done this before, but I've found tutorials and I can learn how to use makefiles and stuff.
My question is: how do i...
Hey everyone!
I built a C# to C transpiler for Wii homebrew called WiiSharp.
You write clean C# code in Visual Studio with full IntelliSense, run the transpiler, and get a C file ready to be compiled by devkitPPC into a native .dol that runs on...
Is there any obvious reason the official Virtual Console release isn't sufficient?
I'm nearly done with a playthrough of Majora's Mask via that method. No complaints on my end! It's also compatible with GameShark codes (also called Ocarina /...
The Pokemon series is known for its vast assortment of spin off titles, with the majority being well-received. We've had an assortment of Mystery Dungeon titles, a handful of stylus-oriented Ranger games, and even a few trips to the pinball...
Right on the heels of a NetherSX2 port, the Switch once again proves it's still got some life left in it as 3DS emulation graces the system. Promising mostly full-speed performance, Dekopon is a port of Azahar developed by @PalindromicBreadLoaf...