Recent content by Killermech

  1. Killermech

    Homebrew neoDS - Update!

    Back then, I did a simple execution file to do the conversation for you. It has instructions on the main screen (mainly what files you need in the folder) and the conversation is simple to follow and just let it do it for you. http://www.filedropper.com/neodspatcher11
  2. Killermech

    Hacking TempGBA: NDSGBA revival

    Ah I see. It's a shame it couldn't be of more use to you.
  3. Killermech

    Hacking TempGBA: NDSGBA revival

    Great progress with this! Really looking forward to trying it, especially Astro Boy since it was laggy with the original emulator. Just on a different note, I remember a while ago when you were curious on how the author did with the GBA emu coding regarding on key lag as it was perfect (or near...
  4. Killermech

    Hacking NDSSFC/CATSFC revival

    Game runs amazing in 1.30, as do all the other games compared to any of the other previous versions. A minor summary since I think I've tried every (at least notable) SNES emulators on the DS. CATSFC 1.01 (When it was taken over by Shad for a while) - Normal games ran with minor lag, about...
  5. Killermech

    Hacking NDSSFC/CATSFC revival

    Here I thought it would end up being easier to have the value in an external file. I guess that pretty much sums what kind of a programming wizard I am :D As for the values, it doesn't have to be pixel by pixel either. The setting could be adjusted 5 pixels up / down per change, instead of 1...
  6. Killermech

    Hacking NDSSFC/CATSFC revival

    @Nebuleon Thanks for the reply and the useful information! Didn't know about the spot in 1.3 as I was still using 1.29. As I said before, I just wanted a simple request to enhance the gaming experience slightly more in certain games. So I really don't want it to become a problematic feature...
  7. Killermech

    Hacking NDSSFC/CATSFC revival

    I'm not arguing that the current ratios are bad. In particular games, some prioritize top or bottom screen a little bit more. In which can't be adjusted since you only have bottom / top / middle. You're simply just relocating the display area. As for using full screen mode, performance is...
  8. Killermech

    Hacking NDSSFC/CATSFC revival

    Alright here goes. I just took a random picture and they're all just examples. As I know the current display area is bigger than what I put in the example. First to explain what the things are in the pictures. The red bar represents the "Display Area", this is what you currently see in your DS...
  9. Killermech

    Hacking NDSSFC/CATSFC revival

    Cheers for the fast fix! Anyways, as you didn't reply to my other post. Maybe you misunderstood my request to be related to the other. I don't want any complicated stuff as mentioned earlier. What I was wondering about is if there could be a simple option to move the 'display area' up or down...
  10. Killermech

    Hacking NDSSFC/CATSFC revival

    Awesome pancakes! Looking forward to it and the other new improvements :) Also, I have a little request. Naturally if it's too complicated to implement, then just don't bother. But I was wondering if there could be an option to manually move the game screen up or down. In aspect ratio, there's...
  11. Killermech

    Hacking NDSSFC/CATSFC revival

    Oh I'm sorry, the only game I've used save states in so far is in Aladdin (U). So I assumed it was a problem with all games. I tried it out on some of the games I had and they worked properly except: Aladdin (U) Mega Man X (1.1) (U) Demon's Crest (U) At first I thought it was just an issue with...
  12. Killermech

    Hacking NDSSFC/CATSFC revival

    Still getting the load state bug on the sound (left speaker, turns up the volume and gives out a distorted / crackling sound) in the new version. I've tried different things to possibly finding a workaround like loading up save states with mute, then turning on the sound etc. But to no success...
  13. Killermech

    Hacking NDSSFC/CATSFC revival

    @Nebulon If you use that hack as it was in 1.24, then I'm more than willing to try it out. As for the Frameskip 2, that was indeed the magical setting for games to run smoothly. But that was when you had the wrong library. Now that the speed has increased greatly, I find that most games run...
  14. Killermech

    Hacking NDSSFC/CATSFC revival

    I played through F-Zero's three first cups in frameskip 1 and it ran perfectly. Didn't notice any key input lag whatsoever. When I played Super Mario World (from Allstars), the key input lag was a bit more consistent, making it very hard to play. In Super Punch Out, it happened more often as...
  15. Killermech

    Hacking NDSSFC/CATSFC revival

    Tried out 1.28 and holy ****. The difference is amazing and at this point it runs all the games better than BagSFC. Amazing work, even though it was just something you overlooked :D Key input lag is almost completely gone and there's just one weird thing I've encountered rarely with the new...
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