You can give this a try. It loads your "run.bin" to 0x23200000. Don't know how picky it is with SD cards (it worked for me).
If you're lucky, arm11 is trapped too in this launcher and waits for a jump address ;)
I think that is not a proper test. You have to fill the first like 64-120GB with stuff and then put a rom on it - to make sure you can access the full capacity.
This is based on GW Launcher 1.0.. Does GW use a different method in later (emunand) launchers?
Or they don't care that things are broken and then reset :)
You funny internet people :D
Why would they run if a) there is no competition and b) multirom is finished (video proof)?
Give them time to perfect their anti clone code (no one wants another beta2).
And I would have stopped answering all the stupid "are we there yet" emails much sooner.
0. In this post I was talking about the retail cartridge.
1. Yes you can use Gateway's Launcher 1.0 and a Backup to update to 4.5.
2. No need to update.
3. It works the same as 4.2, only difference: you are on FW 4.5 now^^ What messes with the exploit is, when you play a Nintendo DS game/rom.
4...
Kane49 released the tools:
http://gbatemp.net/threads/homebrew-development.360646/page-14#post-4895832
Code to do:
pf_mount(..)
pf_open("/file")
// loop from FCRAM_BASE to FCRAM_BASE+0x8000000
pf_write(address,..)
although i ended up accidentally changing my nand with no way of going back bc i didn't know you needed a gamecube controller to restore it (i have a wii minus/1.1, which doesn't have gamecube controller support)
and if i find the sd card i have my NAND backed up on, i can not only restore the NAND if i solder the right part in, but i can also put my NAND on dolphin, then i can play dolphin online, like PMEX Remix or MKWii Riibalanced