I'll just chime in on this since I'm fairly close to the subject as well. I'm also not a developer for Dolphin or NKit, but I am pretty darn familiar with the history. I helped Nanook with testing and had a lot of fun with this project along the way. This project brought together some of the of...
Are you looking for the original GameCube dat? If so it’s found on redump.org. Or are you looking for a dat to use for your gcz files in a rom manager like RomVault or clrmamepro?
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@gamecaptor - These games have that partition. The partition mapping isn't hard coded into NKit. The specific one you are looking for is: CFC886D393D3078EDB8A41A8BD51D22E2DB283E1_N_C3FF2E45
Billy's Boot Camp - Wii de Enjoy Diet! (Japan)
Donkey Kong Returns (Japan)
Dragon Quest 25 Shuunen Kinen...
The forthcoming NKit wbfs would work on real hardware. Nothing special about it, just a regular WBFS but with all bugs from other scrubbing programs corrected and a consistent output so you can verify against redump.org dats
Nanook can correct if I am mistaken.
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I think that’s a good way to look at it. The original goal of NKit was to create an archival grade format that was playable in Dolphin NOW. And that goal was achieved.
If all goes well then JosJuice’s work will likely render NKit ISO and GCZ obsolete for Wii. NKit ISO will still be the best...
Correct. Know anyone that would be interested in tackling that? It would be awesome to see that kind of support added to cIOS... that would also mean prototypes could be played on retail hardware.
@matt! Here is info on RVT-H courtesy of GerbilSoft (who also helped out on this project in the background for his incredible knowledge of dev formats)
https://github.com/GerbilSoft/rvthtool/blob/master/doc/disc_image.md
For historical reference, the old thread leading up to v1.0 is here: https://gbatemp.net/threads/new-app-nkit-restore-shrink-and-preserve-disc-images-in-playable-formerly-swiit.533402/
I'm sure @nanook was tired and just wanted to get this out, but a big thing here is that this app supports two...
@FMonty - Attached is a custom datfile I made with forcepacking unzip enabled. Set the roms directory to parent directory for your recovery files. This dat file contains two sets "GameCube" and "Wii"
@Zarper - Thank you for sharing the extra details. I was able to reproduce the recovery failure when using "Remove Update Partition" option in WBM. I also reported the details to @nanook separately so he can look into. WBM must be jacking with the partition table. I wonder if the same or similar...
Let us know the exact steps to reproduce the issue, the settings used, and if the source was an iso that matched redump.
I tested with a beta version and it restored properly for me. I restored a split wbfs that was only a game partition.
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@Zarper - Regarding your Smash wbfs... did you also strip out the VC partitions? If so those would also be needed for a full restore in addition to the channel partition.
HA8P: RSBP010001_01_HA8P_N_20C83614
HA9P: RSBP010001_02_HA9P_N_FDA01E32
HBAP: RSBP010001_03_HBAP_N_AC19809E
HBBF...
Someone found an issue where WIT can destroy the apploader.img file when doing a simple WIT copy of a GC game.
https://gbatemp.net/threads/new-app-nkit-restore-shrink-and-preserve-disc-images-in-playable-formerly-swiit.533402/page-3#post-8703380