I tried running this example with 200 threads and it worked fine.
github dot com /devkitPro/3ds-examples/blob/master/threads/thread-basic/source/main.c
I see the Old 3DS ARM11 has 2 core but the New 3DS has 4 core. Why do you think using threads for the render won't benefit the Old 3DS is only...
Sorry UltraSyko but this has nothing to do with my message. You probably have an invalid setting in your configuration, try deleting it.
My post is about the Threaded Rendering option crashing PCSX when enabled on old 3DS.
Anytime I disable the Threaded Rendering it stops crashing. I have tested it at least 10 times, the setting involved in the error does not make any doubt. I would be more than happy if someone else wanted to try enabling the setting though!
Not playable. 20 FPS is not enough to have a pleasant...
I was curious to see how much progress PCSX has made on the old 3DS with Final Fantasy IX. I never expected the old 3DS to run it, this is more of a curiosity.
First I tried Retroarch Stable 1.9.7 with a .img of FFIX, without changing any of the default settings. FFIX ran at 12FPS. Way better...
Can't wait for the inevitable power outage where it's initially funny because I have half of my apartment on UPSes, then I realize I have literal minutes to start shutting down all of my servers.
The switch emulators on pc rely on your CPU mostly, and they only use a single core, so GPU not as important as a good CPU. I don't use switch emulator, but many here do, and willing to help.