Yoshi compiling cached shaders for first time takes about an hour, is this a bug?
Theres only 3389 shaders, games like mario kart have 11661 and yet they zip through in about 5 mins for first time
Wish Bayonetta 2 got some fixes, still audio crash issue and missing shadows, cutscenes still desync too
Noticed bayo3 is for switch only, wanted that game so bad for pc but il wait for a switch emu now :)
Theres many issues with other games too, just need to be patient, the emulator is still early days, it took many years for dolphin to be near perfect, look at pcsx2 for ps2, still many issues with that emulator
well there nowt to talk about is there, cemu has gotten slower with updates, most people know how to use cemu anyway, seems most people just use reddit page for cemu aswell
@Slashㅤ thanks for looking into the issue for captain toad and super mario 3d world, there better to all be in one place on your page :D
That lava level looks so much better now, thanks
Sorry to annoy but episode 1 level 8 has same issue, the mines level
This bug is back with pixelated bloom effects in captain toad and super mario 3d world with cemu 1.8
used to use reduced bloom 40% from here as that fixed the issue - https://github.com/masterotaku/shader-mods/tree/master/WiiU
Hope some talented person can take a look into it please
You can get updated ones from here - https://github.com/slashiee/cemu_graphic_packs
Or simply do it yourself and add version = 2
Put that under name thats inside rules
@SylverReZ, I also heard one of the Prince of Persia games was so unfinished that it required the "24/7 online" drm so a puzzle could be done and the game could be finished. And that when the Ubisoft servers were closed the (cracked) game was impossible to finish or something like that
I like that games can be fixed after the fact, hate that it's being abused via beta tests... And DLC... I was a 7800 owner back in the day and loved Impossible Mission, turns out I couldn't beat it because it was actually impossible lol