See now THAT is exactly the kind of thinking I was going for, right on, thanks for renewing my faith in the value of rational conversation over the internet.
Well with teams like the guys who made that 8-bit Megaman 7 port (who I believe are working on Megaman 8?) maybe creating a port of Megaman 9 is the way to go. I guess I just thought that it seemed as though since Megaman 9 was primitive looking in its design that it would be easier to move it...
Stripped down looks like my question was asked without the proper terminology, my mistake, I am thrilled that we seem to be going in the right direction with this now however and coming after you personally was never my intent with that reply so I hope you don't take it that way. I think it's...
Forums are built specifically for discussion, what seems like a kiddie question to you may look interesting to someone else. I am not a little squirt and hey, I just learned something new even if it wasn't my original topic --which I appreciate. And I thank the person who retracted the facepalm...
Hey, hey, it seemed like a legitimate question to me, the idea that perhaps underneith the extra content there could be an original rom file. No need to be a butt about it in your replies, I come to a forum to seek knowledge about something I know only so much about. Anywho, everyone pretty much...
I have become generally curious as to how one could go about extracting Megaman 9 from its .WAD file, it's a NES game technically (or is it?), so I wouldn't mind figuring out if emulators can run it properly.
My problem stems from the files inside the .WAD, once its extracted, i've found the...