Recent content by JackFrost

  1. J

    Emulation [RELEASE] Cemu - Wii U emulator

    BOTW performance on Phenom II X6 with Cemu 1.11.3 and triple-core recompiler ;-)
  2. J

    Emulation [RELEASE] Cemu - Wii U emulator

    I wish that in those graphic fixes there are some for AMD PRE-GCN cards! DKCTF and Xenoblade are broken and they were running correctly in earlier builds. BOTW is a polygon mess too.
  3. J

    Emulation [RELEASE] Cemu - Wii U emulator

    Zelda BOTW support began in 1.7.3, I think. PRE-GCN cards (with Catalyst driver 16.2.1) support fully OpenGL 4.4, and all the functions in OpenGL 4.5, but don't support GLSL 4.5 (GL Shader Language)... You can check this with an utility called "OpenGL Extension Viewer", for example. Besides, HD...
  4. J

    Emulation [RELEASE] Cemu - Wii U emulator

    Same thing happens to me, with anothe pre-GCN card. SM3DW and MK8 run like a dream, and DKCTF worked fine too until 1.7.2. Cemu 1.7.3 broke DKCTF for pre-gcn cards. BOTW is a polygon mess.
  5. J

    Emulation [RELEASE] Cemu - Wii U emulator

    Xenoblade is also broken for pre-GCN cards in the latest version. It was working in earlier ones. No love for pre-GCN :-( Concretely, Xenoblade main player and other characters aren't being displayed in 1.7.5. The forest and stuff is rendered correctly.
  6. J

    Emulation [RELEASE] Cemu - Wii U emulator

    DKCTP is broken in pre-GCN AMD cards since CEMU 1.7.3. And pre-GCN AMD cards are way better cards than Intel's current offerings and support Open GL 4.4, they should get some support one of these days. BOTW is still a polygon mess in 1.7.5 for pre-GCN. On the other hand, MK8 now is almost...
  7. J

    Emulation [RELEASE] Cemu - Wii U emulator

    BOTW is a mess with pre-gcn cards (tested with 15.6 beta drivers and 16.2.1 drivers), but it works for me. For if it were of any help, in some frames I can see something like two images that mix each other (1|2). I can see a vertical line separating them just in the middle of the screen (1|2).
  8. J

    Emulation [RELEASE] Cemu - Wii U emulator

    Damn, DKCTF also hangs the graphic driver with 1.7.4! (Catalyst 15.6 and 16.2.1 with HD 5770). It worked with 1.7.3. EDIT: does not work with 1.7.3, but it does with 1.7.2! Maybe these things happen when one optimizes for just one game.
  9. J

    Emulation [RELEASE] Cemu - Wii U emulator

    Driver? Try driver 16.2.1 with the latest version. It works for me with an HD 5770. You can download only the Open GL files (and place them in Cemu dir) from https://mega.nz/F!8tlAhDyQ!2AkAQukJKAYuIWEzDTGtFA Driver? Try driver Catalyst 15.6 beta from the place I linked before. On the other...
  10. J

    Emulation [RELEASE] Cemu - Wii U emulator

    1.7.4d is still a mess with pre-GCN AMD cards (HD 5770 in my case). This is with 16.2.1 driver: With 1.7.3d at least I could see some things: Every other game I've tried looks nice.
  11. J

    Emulation [RELEASE] Cemu - Wii U emulator

    1.7.4 is the first version that runs Yoshi's Woolly World for me (Phenom II [email protected] and HD5770). In earlier versions, it crashed right after the green controller screen. It works nice, the only issue I see is that some parts of the enemies are transparent. But Zelda BOTW is like this, LOL:
  12. J

    Emulation [RELEASE] Cemu - Wii U emulator

    Try these 15.6 drivers --> https://forums.videocardz.com/topic/1243-amd-catalyst-156-beta/
  13. J

    Emulation [RELEASE] Cemu - Wii U emulator

    Are you on Windows 10? On Win10, only 15.6 beta work for me without crashing.
  14. J

    Emulation [RELEASE] Cemu - Wii U emulator

    Cemu 1.7.3 needs Catalyst 16.2 for Xenoblade to work correctly on HD5-6XXX series. For other games (skybox in SM3DW for example) the best drivers are Catalyst 15.6 beta. BOTW is a graphical mess with any driver i've tried, at least with Cemu 1.7.3.
  15. J

    Emulation [RELEASE] Cemu - Wii U emulator

    MK8 hangs for me in the second turning in the first circuit. This has never happened with earlier releases. Got a HD 5770 with 15.6 drivers. EDIT: Nevermind, it was caused by having sound disabled.
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