A working version of the lossless DLL was shared on page 7. Frame generation isn't going to make a positive difference though. People fail to realize the purpose of frame generation. Frame generation is not meant for weak hardware & low base...
I can confirm that mine is at 3 - and images hang.
I think it will fix minor stuttering or beautify frames... it won't make things 'more' compatible unless these games actually work Ok... no point with lossless... Switch is just inherently weak...
I realize my phrasing was unclear, by console ports I meant original console ports contemporary of the original arcade releases, these ones always added extra content like additional game modes or characters. I just meant that's another reason...
I can't believe it, but after undervolting and overclocking my oled I was able to run the god hand at a very good speed, 30 fps most of the time. Very minimal drops. But I had to put the cpu clock on the highest available 2300+. However, it...
Here the counter shaterred soldier ran perfectly with widescreen, 2x resolution. However, overclocking above 2k on the cpu. I hope they optimize and make this emulator lighter. This game alone is worth having the emulator on the switch because I...
I played here comes the pain and it definitely has that slow down that you're talking about but when I enabled lossless it didn't just freeze on a single frame I think something is wrong with your lossless dll
Yeah they have artwork and other side content... but what fails in my view is they seem to be arcade ports... you see things like credits etc.
I kinda prefer older games to be emulated because they occupy lower storage. Plus I do not want to...
I have tested another game, Tales of Destiny (Director's Cut) translated for PS2, runs 30fps mostly (without lossless frame generation) but stutters on menus/save screens (10-15fps) and heavy scenes. Videos obviously stutter but mostly playable...
I am on Lossless 3.0 (you're on 3.1/3.2?)... maybe it's the version?
1785379006
I converted mine to iso then to gzip (for bin/cue) - if not iso to gzip, works well and supported since they all use PCSX2 code in the background. But compression is...
Just putting it out there, based on my testing -
1. KOF 02 UM is perfect, no hiccups nothing. Perfect port. For me, more or less does it for me since Switch lacks good old KOF ports with arranged music. Very playable (didn't even notice any...
Was kinda busy, now will go test the 1.2.1 version out. I am quite happy with the 2002UM working though, that, probably the Shadow Hearts series working would be perfect for me... just can't find the time these days. I had to just refactor a lot...
1.1.0 : https://github.com/NaGaa95/NetherSX2_nx/releases/tag/1.1.0
Added Fastmem support for improved CPU performance (Experimental).
Added in-game overlay menu for save states, controller mapping, frame limiter, EE cycle settings, reset, and...
Just saw your new release on git - for others:
I tested KOF 98 UM (quite slow)... but KOF 02 UM (translated iso) works perfectly. I couldn't get Shadow Hearts or Xenosaga games to run well on both the 4k range or the classic emulator, videos...