Theres a updated PSP fork for standalone (openGL tho) and Tico-PPSSPP with Vulkan at the moment.
Aethersx2 update idk much about but an old core is bundled for regressions in updated core so is it better then legacy cores like 4248 and 3668 where...
I was looking at data sheet and noticed theres none on Android Virtual Machines performance for Linux or Android Switch. Would be interesting for testing 32-bit games/apps or 64 bit games/apps
Theres some apps i couldnt find githubs for like...
Given 32-bit games can’t be ported to Switch at the moment, it does make idea of porting a IOS 32-bit or Android 32/64-bit emulator or Virtual machine is interesting. I saw some people mention Android Virtual Machines apps like “VphoneOS” or...
I retested Silent hill 2 using older Classic 3668 core instead of 4248 core and went from 17-23 frames to a solid 30fps and running through town of silent hill with core 1 at 80-85% utilized and i fully disabled EE skip. Good audio too...
I tested Castlevania Curse of Darkness (2005) on V1 switch between 1785-2093mhz on CPU 460mhz on GPU and 1600mhz on Ram and got between 40-60fps during gameplay and only cutscenes lagged at 1785 but 2093 would speed it up. I beat the troll and...
Heres link to PC version black ops 1 & MW1 decomp but its x86 based if interested,
Would need to be redone in ARM, then ported to switch. (And other technical stuff beyond me but comments have some insight)
Ive seen that Android port done for...
Whats the limitations for android ports, i want to ask Nagaa similar question, im going to make a list comprehensive list of android games like 32 bit but need to know how specific it is for hardware and such since ARMv7 and such or lesser...
Nagaa just curious but whats the limitations on android ports or whats desirable candidates for them. Like 32 bit or 32Armv2 or limited to 64 bit and if so whats breakdown down on it?
Idk specific
The reason is im going to make a comprehensive...
I was testing Jak and Daxter Precurser Legacy and Twisted Metal Black with CPU 2090mhz GPu at 840mhz and ram 1600 and EE cycle rate skip Max.
Jak was okay and technically playable but slowed down in some areas, more OC needed for CPU and frame...
I tested duckstation update from July and the Cheat menu seems to be glitchy, i could only scroll down fine or go 3 above but wouldnt let me scroll up more then 3 lines in Spyro 1.
It also froze when leaving level, my system firmware is 20.4...
Make sure you have most recent build i think 0.7.8 Tico and Dolphin 0.0.8, i think skip gamecube bios is enabled by default to prevent crash if no bios supplied, but could be Nintendo firmware too.
Or possibly bad rom dump?
So after thinking about it, this is what a LSFG plugin would entail for retail games:
SaltyNX is what we want to be looking at as they expose the framebuffers for us as they already inject and hook into retail games. The problems come after...