Recent content by IceCat-Studios

  1. IceCat-Studios

    Is it possible to port Baldis Basics into 3ds?

    i tried to port it off the source code and i built it and it crashes on launch because the 3ds can't run the excessive code / ai navigation
  2. IceCat-Studios

    MAKING GAMES ON 3DS WITH C#

    update: use NGui 2.7 (get it from tasharen's website)
  3. IceCat-Studios

    Possible To Port Unity Games To 3ds?

    pc games will not work on a 3ds and you will need to decompile the games media and code so it's not worth the effort just for it to crash
  4. IceCat-Studios

    Homebrew Unity 3DS Circle pad configuration

    or just use UnityEngine.N3DS.GamePad.CirclePad (returns a Vector2)
  5. IceCat-Studios

    Dumb questions but what ask inport 3ds pingin for unity 3ds into new ver

    just use 5.6.5f1 with the plugin pre-installed. my archive (includes examples!): Search Unity For 3DS with tools and example projects on the Internet Archive and you should find it. instructions on how to use are included.
  6. IceCat-Studios

    3DS unity touch Screen

    just use NGui 2.7 that works for touchscreen UI
  7. IceCat-Studios

    MAKING GAMES ON 3DS WITH C#

    you need to create your own touchscreen UI system
  8. IceCat-Studios

    Unity 3DS game that i made crashes when i start it

    make all the materials use vertex shaders (legacy shaders) and import the 'SkyboxExample' (before that, bake all lightmaps in scene) and just use the cubemap in the 3DS skybox shader
  9. IceCat-Studios

    MAKING GAMES ON 3DS WITH C#

    YOU NEED A MODDED 3DS SYSTEM Go to here for the CTR SDK: Go search Odysee on Google. then after the base link put: /3ds:0 Go here for Unity Engine with Unity for 3DS build support (includes NDI): [no link, Google is your friend :)] Go download qBitTorrent: [no link, Google is your friend :)]...
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