Recent content by hoothin

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    Hacking ROM Hack Translation Unknow encoding text

    Finally, I realize that it's just a custom huffman compress. [22bf0b4] stores the data of huffman tree. Source bytes are huffman bytes and need to be read by one bit. Thank you and I can modify the text now.
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    Hacking ROM Hack Translation Unknow encoding text

    Thank you, FAST6191. I've tried to read the asm code and get something. This is the sub function which input r0 and write result strings. This is my flowchart when I attempt to interpret the sub function. And this is source byte find from pointer This is the target of r3 in sub function...
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    Hacking ROM Hack Translation Unknow encoding text

    Thank you for the reply! That puts a different light on it indeed. I checked the .strings file in hex view but still can't find any regularity. "UO7" doesn't appear in other position. Then I analyse the font tile of this game and confirm the order from a-z is traditional. So I guess maybe the...
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    Hacking ROM Hack Translation Unknow encoding text

    I just get a message "The format can be open in AutoDUMP project" when I try to open the string_us.strings with Tinke which confuse me. Anyone has some idea for this?
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    Hacking ROM Hack Translation Unknow encoding text

    I'm trying to hack Assassin's creed II for the DS, I've already unpack the Glob.bin, but I can't find any text from the rom. The only dubious file is Strings_US.strings. I try to recognize the text from it but failed. No encoding is matching, and I seach the words "attacks" in game with relative...