It is. I just cannot find the bottleneck. Though it is probably many things. I do not own an O3DS so the way I test it is disabling the L2 cache and higher clock speed on the Luma New 3DS menu. It halves performance in nearly every scene...
Hopefully it will at some point. This is not a "making it compile and fixing it from there" kinda port. It is almost a full rewrite. The original source has way too many platform dependencies.
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Still working on it. Just at a very steep...
https://gbatemp.net/threads/minecraft-legacy-console-edition-port-for-the-3ds.680488/
An insane idea for an insane man?
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https://gbatemp.net/threads/minecraft-legacy-console-edition-port-for-the-3ds.680488/
Unfortunately. I am trying to find the bottleneck but it seems to be something very fundamental since O3DS has pretty much maintained 15-20 FPS during the super early engine testing all the way up to now.
This is running on a New 3DS XL at a locked 30 FPS on 10 chunk render distance with fog disabled. It runs at a variable 45-55 FPS at 4-8 render distance. The video is older footage so skybox has been significantly improved (almost full parity) as...
Could not post links or media if I had less than 5 posts/replies. I believe I am able to now so I will make a thread tomorrow if that is the case. Post or message me your Discord and I will add you :).
Very nice! I have been working on my own port as well; Legacy Console Edition to be exact.. Once you figure out devkitpro the process becomes incredibly rewarding.
Nice! I am working on my own port as well! I am pretty far out at this point. I have 1:1 terrain gen, day cycle, lighting, block interactions, 3D and high render distances. Some other technical stuff as well. Wish I could showcase it here but I...