Recent content by GloryChicken

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    OCTOPATH TRAVELER 0 1.0.2 TID: 01005270232F2000 BID: FEABC8D141EECCA5

    I used that same code and witnessed what I described. When I was supposed to increase a stat, they didn’t increase. There may be more going on with this that just isn’t clear, but I stopped using them altogether. 1765315815 This feels like the only safe route to do this right now. I’m not...
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    OCTOPATH TRAVELER 0 1.0.2 TID: 01005270232F2000 BID: FEABC8D141EECCA5

    My original test was fresh from leaving the prologue, but I just ran a test farther in the game. For this test my stats were 10-5-7, and I had a quest available that would increase power by 1. When I loaded my game, activated the code, and completed the quest, my stats still visually showed at...
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    OCTOPATH TRAVELER 0 1.0.2 TID: 01005270232F2000 BID: FEABC8D141EECCA5

    If you use the Max Action Path codes it stops the natural progression of the real stat underneath. With the codes active I chose my preferred path, saved game, closed and relaunched and saw my stats at 1-1-1. I then ran the same test without the codes on, chose Wealth and I saw 2-1-2.
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    OCTOPATH TRAVELER 0 1.0.2 TID: 01005270232F2000 BID: FEABC8D141EECCA5

    I actually have the opposite concern. What happens when you’re supposed to gain a point, but then can’t? Will you stay at 1-1-1 upon reloading your save? Either way, good to find out what happens
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    OCTOPATH TRAVELER 0 1.0.2 TID: 01005270232F2000 BID: FEABC8D141EECCA5

    Is there a way to make the change to action path stats permanent? They seem to reset on reload when the code is off.
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    FINAL FANTASY TACTICS - The Ivalice Chronicles 1.2.0/1.4.0 TID: 010038B015560000

    Here are some codes, enjoy! [Units 2-5 No Charge] 02000000 0104C71A 000001E3 02000000 0104C972 000001E3 02000000 0104CBCA 000001E3 02000000 0104CE22 000001E3 [Units 2-5 Master Teleportation] 02000000 0104C71C 000001F3 02000000 0104C974 000001F3 02000000 0104CBCC 000001F3 02000000 0104CE24...
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    FINAL FANTASY TACTICS - The Ivalice Chronicles 1.2.0/1.4.0 TID: 010038B015560000

    Hi, yes should be easy. When I have time I’ll look into it. It should just be adding address offsets to the existing codes.
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    FINAL FANTASY TACTICS - The Ivalice Chronicles 1.2.0/1.4.0 TID: 010038B015560000

    I think I'm done tinkering, but I thought I'd leave some convenience codes for switching units 2-5 in your roster into special characters + abilities. [Change Unit 2 to Fell Knight / Assassin] 01000000 0104C710 00900011 01000000 0104C712 00900011 01000000 0104C717 E001BA36 02000000 0104C718...
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    FINAL FANTASY TACTICS - The Ivalice Chronicles 1.2.0/1.4.0 TID: 010038B015560000

    I’m unsure if I’m allowed to link to another site, but search for FF Tactics “hex IDs” and you’ll find pages. You’re looking for “4A” instead of 46 I think.
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    FINAL FANTASY TACTICS - The Ivalice Chronicles 1.2.0/1.4.0 TID: 010038B015560000

    Here are some codes that work with @Az91 's Master code. These overwrite the 2nd Job, React, Support and Movement abilities for units 1-5 in your roster. To change the ability just modify the final 4 hex digits. [--SectionStart:Roster Ramza--] 00000000 00000000 00000000 [React Ability = First...
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    FINAL FANTASY TACTICS - The Ivalice Chronicles 1.2.0/1.4.0 TID: 010038B015560000

    Having just used the debug code for skill setting, it does let you pick anything from the list of valid skills. It doesn't let you pick the stuff that is out of bounds, like Master Teleportation, from what I saw. I posted examples for Ramza earlier in the thread. I will try to find addresses for...
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    FINAL FANTASY TACTICS - The Ivalice Chronicles 1.2.0/1.4.0 TID: 010038B015560000

    I haven't gotten far but going to leave this here: [Unit 1 React Ability = First Strike)] 02000000 0104C4C20 000001C5 [Unit 1 Support Ability = Non-charge (shows as empty in menu)] 02000000 0104C4C2 000001E3 [Unit 1 Movement Ability = Master Teleportation] 02000000 0104C4C4 000001F3 0104C4C0...
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    FINAL FANTASY TACTICS - The Ivalice Chronicles 1.2.0/1.4.0 TID: 010038B015560000

    First off, these are great codes, thank you for sharing. I’d love to see codes for modifying the stats of units 2-5, and modifying equipped job abilities for all units (for example, adding the Holy Knight abilities to the second job slot). If I get the time I will try and make these too. I’m...
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    Monster Rancher 1 & 2 DX v1.0.0 TID: 0100195015AC6002 BID: 9F608961B7C657C2

    These codes are amazing, thanks so much for making them. Did you happen to find addresses for the Emblems Won for the Monster (not just the Trainer)?
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    ROM Hack Cheat Codes AMS and Sx Os, Add and Request

    Oh ok, I thought I only saw MR1 codes in this thread. I’ll go searching. Thanks again!