Recent content by GloriousGlider8

  1. GloriousGlider8

    Help with ripping Animations from Wii Party U (BNFMSA & MFA)

    I've got the game files already, if you mean the actual game code, I also don't know how :/ 1750576108 Yes 1750576213 I have somewhat managed to put together a Kaitai Struct that can read the reset positions of every bone in an animation, but after that, I have no clue.
  2. GloriousGlider8

    Help with ripping Animations from Wii Party U (BNFMSA & MFA)

    I've been trying to extract these animations for a while now and I just can't get it. If you know how to extract data from these formats, please tell me. If you want to try, go to content\common\ch_base\pc\mot in the game's files.
  3. GloriousGlider8

    Converting bfseq to MIDI and .bfbnk to SF2?

    Ceasar only works with BCSEQ, the post is about BFSEQ files from the Wii U.
  4. GloriousGlider8

    Hacking Need help extracting PAC files from Wii Party U

    Solved! Thanks to this BMS script, it works! github link RandomTBush/RTB-QuickBMS-Scripts/blob/master/Archive/MP10-Unpacker.bms I can't post links yet due to missing permissions
  5. GloriousGlider8

    Hacking Need help extracting PAC files from Wii Party U

    This is my first post on GBATemp, so please excuse any error I may have made. I am currently trying to rip models from Wii Party U for the Models Resource (mainly game boards). In the game's content/common/bin folder, there are files with the extension BIN, looking inside the files in a hex...
  6. GloriousGlider8

    Hacking uWizard - Error extracting files!

    Can we elaborate on the runtimes that were missing?