Recent content by Geoya

  1. Geoya

    Translation Digimon Universe: Appli Monsters (English)

    The fan translation is out. https://geoku.github.io/appmon/
  2. Geoya

    Translation Digimon Universe: Appli Monsters (English)

    That tweet of mine is 3 days old. The work is in the final stage now, which is playtesting by multiple trusted people. Doesn't necessarily mean the release will happen "soon". Testers have lives, so they work at their own pace. But we're getting there.
  3. Geoya

    Translation Digimon Universe: Appli Monsters (English)

    I don't have any kind of public progress tracker. It's meaningless and gives people false expectations, because the progress percentage can jump up dramatically over a short time, and then stall in the same place for months, if not years. It's not consistent, because it's being worked on as a...
  4. Geoya

    Translation Digimon Universe: Appli Monsters (English)

    Digimon Universe: Appli Monsters (3DS) English Fan Translation Introduction Hi everyone! We're proud to present the final result of the endeavor to bring Digimon Universe: Appli Monsters (the 3DS game) to English-speaking audiences. The project began in late May 2025 and was finished in just...
  5. Geoya

    Misc Digimon Universe Appli monsters English translation

    UPD: The fan translation was completed and released 15 May 2026. The tool I currently use is Kuriimu. Not aware of anything else that supports this game's text format (BTXT). In Kuriimu, I have to open 1 file at a time, and edit 1 text block (basically 1 string or 1 message) at a time. It works...
  6. Geoya

    Misc Digimon Universe Appli monsters English translation

    UPD: The fan translation was completed and released 15 May 2026. Continuing from my previous post, after more tinkering I've managed to patch out the 54-character limit in system text boxes and dialogue boxes, which basically removes a lot of restriction we'd face when translating. What would...
  7. Geoya

    Misc Digimon Universe Appli monsters English translation

    UPD: The fan translation was completed and released 15 May 2026. Since I have basically zero hacking or disassembly knowledge, poking around this game's code has been… an experience. But after a few sleepless nights and a lot of trial and error, I managed to make it render text in a less wide...
  8. Geoya

    Hacking [Help Request] Converting JAPANESE Digimon World: Next Order to English

    I guess I should've described the issue more thorougly, so that's on me.
  9. Geoya

    Hacking [Help Request] Converting JAPANESE Digimon World: Next Order to English

    It does indeed have English keyboard and allows to enter English characters in the input field, but since you did the testing, haven't you tried to actually accept an English name? While the Chinese version accepts it and proceeds, the Japanese one shows a message that asks you to "only enter...
  10. Geoya

    Hacking [Help Request] Converting JAPANESE Digimon World: Next Order to English

    Bumping up this thread because I'm suddenly revisiting this project. The old patch for the Chinese version is actually far from complete. It relies on the partially translated English files that are present within the game assets (and are left unused). The English translation they contain is...
  11. Geoya

    ROM Hack Rockman ZX Advent (Mega Man ZX Advent) - Full Undub

    I suggest you contact Solid One, the author of the said tool. His profile is linked in the initial post of this thread, in the credits section.
  12. Geoya

    ROM Hack Rockman ZX (Mega Man ZX) - Full Undub

    Hello. Sorry to disappoint, but I don't plan on doing that. My intention for these patches was specifically to make the text and the graphics consistent with the Japanese audio. I simply don't see a point in having it any other way and don't wanna put in the work to make an optional version that...
  13. Geoya

    Homebrew Burn2Slot - Re-programm GBA bootlegs on DS

    I like the work you're doing and wanted to contribute in some way, but I'm not a programmer, so I tried to draw an icon for your app. Please use it if you want.
  14. Geoya

    Homebrew Burn2Slot - Re-programm GBA bootlegs on DS

    Are you able to flash the game completely? If yes, your cartridge is probably already supported. You have to SRAM-patch the ROM before flashing for it to work (use the tool called GBATA to patch any games that use a save type other than SRAM; you can look up what saving method a game uses on...
  15. Geoya

    Homebrew Issues regarding to dumping EEPROM SRAM patched saves on bootleg carts

    Hey, I don't know if you found a solution or whether you still need it or not, but I was looking for the exact same thing and I think I found an answer. You will need an NDS homebrew program called "GBA ExpLoader" (also created by Rudolph). When you start it, it'll give you an error about...