Gelocire's latest activity

  • Gelocire
    I already tried the build you sent and yes, several things need fixing, but let's start by making it render by OpenGX instead of software. By the way, could you update the GitHub repository so we can see how far you've come and help?
  • Gelocire
    Hi MintFerret, it's been a while. When I finally had to compile the engine myself, I ran into compilation errors. Everything was installed correctly, but I was having problems.Do you know if there's an alternative to compiling with Msys2? I'm...
  • Gelocire
    Thanks for your interest, Outside of the renderer and multiplayer, there isn't much to do as most of the wii-specific stuff is handled by sdl2. For starters, you could add mouse support (keyboard already works) or rumble for gamecube controllers
  • Gelocire
    @Gelocire if you know things about Wii programming, I need some help on the Dreamcast Emulator for Wii ! Biggest problem right now is that 16 Bit sound from Dreamcast is played very slow. Pretty sure it's a Wii implementation problem... if that...
  • Gelocire
    Hi, I apologize for the delay. If you notice that I take a long time to respond, it's because I only check this page on my phone. Now, I'd like to know which Dreamcast emulator you're using on the Wii. Ideally, share the GitHub link with me. I'll...
  • Gelocire
    That's not too bad at all! Also, the OpenGX rendering is good at first, but Native GX calls are just overall better. You gain sooo much performance off that.
  • Gelocire
    I wanted to post this when this port was stable enough to release, but thought I would share this before someone keeps asking for this. So a couple months ago, I started porting Xash3D to the Wii. I figured that with the engine now having big...
  • Gelocire
    Thank you everyone for your interest, here's another update on the port I've been trying to get multiplayer working and only got it partially working. It can connect to other servers but as soon as it loads the level, it crashes due to some...
  • Gelocire
    Hi, I'm surprised at how far you've come with this xash3d port for the Wii. I was going to take the time to create this port myself, but seeing how far you've already come, I'd like to know...If you need any help with this project, I'm available...