Recent content by FrantzX

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    Translation [RELEASE] Trails in the Sky FC Evolution English Patch

    Has your team considered releasing your mod tools, like https://github.com/FrantzX/CrossbellTranslationTool ?
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    Hacking Trails/Kiseki modding

    Of course that won't work. You need to zero out the file references in the .mc3 & .mc2 files that refer to the altered .it3 files. Then you need to update the data.lst with the new sector location and file size for earch new .it3 file...
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    Hacking Trails/Kiseki modding

    There is nothing in my tool that will inject texture files into the .iso file. The only files my tool touches are the files shown when the tool runs. It would not be hard to add that functionality, however.
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    Hacking Trails/Kiseki modding

    I can't read that. What does the error message say? You probably forgot to quote the filepaths with " in the command line, anyways.
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    Hacking Trails/Kiseki modding

    Worked just fine for me. Played the entire of Ao with the PC/Chinese version. auto Same here.
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    Hacking Trails/Kiseki modding

    Oh. it looks like I updated the PC/Chinese version and not the PSP/Japanese data files. I'll update them in a minute. Fixed.
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    Hacking Trails/Kiseki modding

    Updated translation tool with fix for fishing duels. You will need to use the new text\t_fish.json file included in the translations file or extract new files just for t_fish.json. https://github.com/FrantzX/CrossbellTranslationTool/releases/tag/v1.7.0
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    Hacking Trails/Kiseki modding

    That's my fault. Apparently, the text for the fishing battles in stored in text\t_fish._dt, and not the scena file. My tool doesn't extract that text, so it does fix the file pointers, so the game will crash duing those segments. I'll update the translation tool within a day or so.
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    Hacking Trails/Kiseki modding

    I figured out a way to compile this hook. The only memory patches needed to run the game are MemoryPatchRva(0xEB, 1, 0x2C15B7), // bypass CGlobal::SetStatusDataForChecking FunctionJumpRva(0x279986, &CSSaveData::SaveData2SystemData) FunctionJumpRva(0x279FA8...
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    Hacking Trails/Kiseki modding

    .itp files, both for the PC and PSP versions, are image files. Use itpcnv.exe to convert to/from .bmp.
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    Hacking Trails/Kiseki modding

    OK. I was able to get this to work. I create a dll, EDAO.dll, and rename yours to __EDAO.dll. It only works if I LoadLibrary your dll into the process. This means there is something in your dll initialization code that is necessary for the game to work. Header.h #pragma once #define UNICODE...
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    Hacking Trails/Kiseki modding

    The #4R command is for Furigana. This command also has a closing #. It should look like this: #{number}R{text}# {number} looks to be the number of previous characters, times 2, that the furigana should go over. It could be a count of bytes instead of characters. {text} of course, is the...
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    Hacking Trails/Kiseki modding

    I just uploaded a new version of the Crossbell Translation Tool to my GitHub. Many bug fixes included for crashes when playing the game with translated files. It also includes a new 'formatjson' command to make your JSON files easier to work it. Of course, backup your files beforehand...
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    Hacking Trails/Kiseki modding

    That's because the PSP files encode text with Shift-JIS, while the PC version encodes in Simplified Chinese. I doubt any text outside of ASCII would display correct. I don't recommend using PSP files for the PC game, or vice versa. Can you create a EDAO.dll that does the dead minimum to get the...
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    Hacking Trails/Kiseki modding

    That doesn't work. ED_AO_CRACK.exe crashes on startup with error 0xc000007b. Dependency Walker is showing me that ED_AO_CRACK.exe expects EDAO.dll to have the function Direct3DCreate9 exported. When I do that, ED_AO_CRACK.exe shows a black screen for a few seconds, then crashes. Until I figure...