Recent content by Floogle

  1. Floogle

    Emulator Red Viper - Virtual Boy emulator

    Red Viper v1.3.0 Featuring a new rendering system to improve compatibility with Test Chamber on old 3DS.
  2. Floogle

    Emulator Red Viper - Virtual Boy emulator

    Red Viper v1.2.0 Featuring local multiplayer!
  3. Floogle

    Homebrew Custom Home Menu banners - glTF to CGFX converter

    I don't think so, but you could likely achieve the same effect by scaling/moving your model. You van check this by importing the provided camera into your 3D modeling tool (I know at least Blender supports it). Keep in mind that the home menu simply rotates the model around the vertical axis.
  4. Floogle

    Emulator Red Viper - Virtual Boy emulator

    Red Viper v1.1.0 Featuring a software renderer to improve compatibility with Test Chamber, a recently released homebrew game, on New 3DS.
  5. Floogle

    Emulator Red Viper - Virtual Boy emulator

    To be clear, it usually starts with "sdmc:/" and points to a specific ROM file, as in "sdmc:/roms/vb/somegame.vb". If it's resolved then cool, but weird that it became empty. So you're specifically saying that it breaks when there are multiple layers of subfolders? I've tried making a roms/vb...
  6. Floogle

    Emulator Red Viper - Virtual Boy emulator

    Weird. Check the "lastrom" entry in config/red-viper/rv_config.ini on your SD card and check whether it's a path that exists. If you remove that line entirely, it should default back to the root of your SD card.
  7. Floogle

    Emulator Red Viper - Virtual Boy emulator

    New video setting introduced in v1.0.0, lets you use arbitrary palettes, like this one:
  8. Floogle

    Emulator Red Viper - Virtual Boy emulator

    Red Viper v1.0.1 Featuring some UX improvements for the new multicolor mode, as well as fixing some bugs that snuck into the v1.0.0 release.
  9. Floogle

    Emulator Red Viper - Virtual Boy emulator

    What are the symptoms you're seeing? Trying the US version myself, it seems to start up and I was able to play a full round. Check the ROM's checksum against an online database if you're not sure.
  10. Floogle

    Emulator Red Viper - Virtual Boy emulator

    Red Viper v1.0.0 Featuring more flexible palette customization options, and Circle Pad Pro support!
  11. Floogle

    Homebrew Custom Home Menu banners - glTF to CGFX converter

    pycgfx is a tool for converting standard glTF models to the CGFX format supported by the 3DS, for inclusion in a banner file using bannertool. A number of glTF features are supported, including: Diffuse and normal textures Constant roughness factor, for specular lighting Double-sided...
  12. Floogle

    Emulator Red Viper - Virtual Boy emulator

    Red Viper v0.9.8 Featuring a number of emulation improvements, allowing games to play back samples at the correct speed. Some games, such as Virtual Bowling, never sounded correct in any previous emulators, but they do now!
  13. Floogle

    Emulator Red Viper - Virtual Boy emulator

    Red Viper v0.9.7 Featuring anaglyph mode and accurate render time emulation! The latter was quite the rabbit hole, so if you're interested, check out my write-up.
  14. Floogle

    Emulator Red Viper - Virtual Boy emulator

    It could, though I was told IPS panels were particularly susceptible to flicker-induced image retention. This would be the only way to expand on the colour system that wouldn't slow down processing. Thank you for the suggestion, I'll keep it in mind! It's not an option, it's always enabled.
  15. Floogle

    Emulator Red Viper - Virtual Boy emulator

    Red Viper v0.9.6 Featuring an antiflicker mode to mitigate image retention issues on IPS models, and an optional input display for speedrunners!