Recent content by fiszu123

  1. fiszu123

    LVGL v9.1 on Nintendo switch

    Ok so I found a way to fully accelerate SDL: lv_conf.h: /* Draw using cached SDL textures*/ #define LV_USE_DRAW_SDL 0 lv_sdl_window.c line 323: dsc->renderer = SDL_CreateRenderer(dsc->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); this is fixed in lvgl 9.2 with flag...
  2. fiszu123

    LVGL v9.1 on Nintendo switch

    Temporary fix for SDL acceleration: Works well on 60FPS. Enable in lv_conf.h /* Draw using cached SDL textures*/ #define LV_USE_DRAW_SDL 1 lvgl/src/draw/sdl/lv_draw_sdl.c in draw_to_texture() change to this code:
  3. fiszu123

    LVGL v9.1 on Nintendo switch

    Well done! As for the empty folder, I disabled romfs in the makefile. It is not needed for anything, so this folder is not needed anymore. I can also confirm that the build runs correctly on macOS ARM. 1722627329 Also, the library -lturbojpeg in the makefile is not needed. You can safely remove...
  4. fiszu123

    LVGL v9.1 on Nintendo switch

    This is just an example how to use LVGL. The icon and name are not important, but they should work.
  5. fiszu123

    LVGL v9.1 on Nintendo switch

    Well done! "Find" errors are a misconfigured makefile. Nothing important. Then maybe I'll fix it. Unused variable, nothing important either. You can hide them or ignore them. This must be improved by the lvgl team. The last error is the missing "drive" folder. Squarline can export compressed...
  6. fiszu123

    LVGL v9.1 on Nintendo switch

    Fixed. Try now
  7. fiszu123

    LVGL v9.1 on Nintendo switch

    thanks. I can't post the link because I created the account today.
  8. fiszu123

    LVGL v9.1 on Nintendo switch

    For people who want to create applications for Nintendo Switch. I present the ported LVGL in the latest version for Nintendo Switch. Anyone who knows LVGL knows how easy and pleasant it is to create UI at squareline https://github.com/JakubRybakowski/DEVKITPRO-NX-LVGL-EXAMPLE Anyone who has...