Yeah, I know that. Editing graphics is kinda of my thing. The issue lies EXACTLY on extraction, so there's nothing I can do about it in the first place. If the graphic is extracted with wrong colors, I can't proceed to editing it... :sad::sad:
Oh, I see. Well, regarding the incorrect colors... I discovered that you have to limit the colors to the exact ones in the palette—take an AAI2 graphic as an example; if it doesn't use the exact palette colors, it fails. Personally, when creating...
The arm9.bin situation is exactly what's the issue with Super Princess Peach DS: all the UI graphics that need to be edited for the sake of a translation/localization is located exactly there. I managed to create a tool that could read, extract...
Oh no, don't worry about it—just release your versions however you can, otherwise things might get complicated for you later on. Also, as a fellow programmer, I recommend keeping some documentation handy so you have the info you need right there...
OMG, that's awesome! Please try and use Super Princess Peach as a case of study for sprite/tileset/tilemap/palette extraction and MORE IMPORTANTLY repacking! I'm a fan translator as well, just like @Leonmike and I desperately need repacking all...
Thanks for the motivating words! Currently I'm working on a fork of Wiimms SZS Tools which will allow DS, Wii, Wii U, 3DS, Switch games to be way more intuitive to slice open and extract all the assets. You can say, in a way, it's a companion app...
@eviltrainer @Leonmike Well, at least that's some progress. Sorry to hear about the problems.
I will admit I sorta rushed out this build without making sure everything worked due to stress. When I get around to updating it yet again I'll let you...
So, just tried the latest build from releases (the one from 19 hours ago) and sadly, Pandora's Tower's .mo files still are converted to a mp4 with noisy audio 😢
Also, I still get the 'File not found' error. Dunno what is missing here. All I do is...
mobipeg v2.0
New format support
GBA Video (biggest addition this release — five previously-undocumented cartridge codec families, all reverse-engineered from scratch):
VX++ (ActImagine) — full native decoder: intra + inter prediction, motion...
@eviltrainer @Leonmike I fixed the moflex decoding, please try it out. And about playing video, I'm working on it (but it might not work on this commit) https://gofile.io/d/vBEVuI
So, that's what I'm not being able to understand: I'm always downloading the .zip containing Mobipeg GUI and I always get that error, despite having the decoded file ready to use after the decoding. But I'll test this new version anyways! Thanks...
@quatric
So, are we supposed to download the whole code of the tool and place 'encode.py', 'encode_gui.py' and 'subprocess.py' inside the '_internal' folder of the downloaded binaries from the releases page of the repo? I keep getting these...
Regarding the error... here is an image of what I got... this appeared both when encoding and decoding the videos...
Regarding the video speed... I did what you said, and it turned out the video had too high a frame rate, which explains the...