I'm wanting to create my own RCM payload and I hear that Hekate's BDK could be used as a foundation to start off of, but I'm curious if there is a reference guide that explains what all the functions in the BDK do. If there is can someone please reply with a link to it? That would be very helpful.
macOS support will require help from macOS Java developers. I tried creating a macOS VM like I did when I added Linux support but there is a bug with JavaFX where it shows blank stages on macOS VM's because it can't get the proper GL context.
I realize that since my tool is coded in Java that there are some flaws, but there are multiple tools in the scene that are also coded in Java that many people use, Quark and NS-USBloader just to name a few. TegraRCMGUI is only for Windows, doesn't automatically update payloads, and doesn't...
JTegraNX v1.6.4 has been released, made the UI more user-friendly along with a dark theme instead of the blue background. Added Incognito_RCM to the mix, and made things a bit more stable.
JTegraNX v1.6.3 has been released. if you're using an x86 JRE on an x64 Windows, you'll have to download this release directly from GitHub. See the release info for more.
JTegraNX v1.6.2 has been released, this release MUST be downloaded directly from the releases page because of the new deployment strategy. Attempting to download this release using JTegraNX's self-updater will fail. Be sure to also download the correct release for your JRE. Added portable mode...
Well, I just use Netbeans, Scene Builder, and Visual Studio 2019 as is, and when I need to push code to GitHub, I use GitHub Desktop, clone the target repository, manually copy the source files over, and push them to GitHub.