Recent content by donkeyhigh

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    Homebrew RELEASE MM-LINX - Super Mario Maker 2 Level Injector

    I'm trying to install the Mario Marker Level downloader "MM-Linx". I can't get it to install. I copied the "MM-LINX.050C91DBD7AE8000.v0.nsp" file into my root of my SD card. Went into Tinfoil and browsed my way over to the file. Pressed it and picked Install. It installed. Nothing new in my...
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    Hacking SWITCH NOOB PARADISE - Ask questions here

    Is it possible to trick the Switch/Android into thinking the Joy Cons are Xbox One controllers for games who require Xbox One/Dual Shock 4 controllers (Call of Duty: Mobile)? Or bypass this some other way? Thanks for any response! - donkey edit: I installed Magisk v23, so I have root access in...
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    Hacking SWITCH NOOB PARADISE - Ask questions here

    What are the biggest risks when using the "paper-clip" method to enter RCM? Like, what happens if I accidentally connect Pin 1 and 2 with one end of my thick paperclip, and accidentally hit pin 10 and 9 on the other side..? Are there safer DIY methods than the paper-clip? What should I look out...
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    Homebrew yuzu Nintendo Switch emulator discussion

    Hey, I've had this problem for the last couple of weeks. I update Canary each time, so I'm always on the newest version. This is a screenshot from today, and it's just annoying as hell, as it used to work as it should. I've just updated my Nvidia graphics drivers as well, still no go. It's all...
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    Emulation [RELEASE] Cemu - Wii U emulator

    From the Patreon changelog: Does this mean we can play a game, like Mario Kart 8, generate the shade cache, then copy the cache files over to the next version of cemu without having to generate them all over again? And what folder is it I have to copy if this is the chase? Thanks for any...
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    Emulation [RELEASE] Cemu - Wii U emulator

    Any FPS changes? I get around 50-60 in SM3DW and MK8. But it's not stable.. :-/ especially when playing 2-player..
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    Emulation [RELEASE] Cemu - Wii U emulator

    Have patreons gotten a changelog or summary of the changes? :-)
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    Emulation [RELEASE] Cemu - Wii U emulator

    Think about it. This is a freeware exzap started as his own project. Probably to learn more about coding. So instead of getting caught up in the tedious process of optimization, he does something completely different, the amiibo support. He needs some variation or the project'll get tedious...
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    Emulation [RELEASE] Cemu - Wii U emulator

    Yeah well they were pretty specific about YWW not being playable..
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    Emulation [RELEASE] Cemu - Wii U emulator

    Hey when playing MK8 splitscreen. Do I need to cache the textures/animations once for singleplayer, and once for splitscreen? Like, are the textures different (cropped in size or something, and therefore needs to be cached as different textures), or are they the same, only made smaller..? I'm...
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    Emulation [RELEASE] Cemu - Wii U emulator

    Nope. Niecht! Nei. Not possible. And IF it were to ever happen, which I highly doubt, it would have to be many years in the future..
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    Emulation [RELEASE] Cemu - Wii U emulator

    I'm not home, so I can't test 1.5.6, but has anyone tried it with MK8, and if so, did you get better FPS? :-)
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    Emulation [RELEASE] Cemu - Wii U emulator

    So this was the first run? For every new version of cemu, you need to rebuild the cache. This is something cemu does automatically. So for every new texture, model, sound or animation you see for the first time, it'll give a lag. Try playing the same course again and see if it resides. It should...
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    Emulation [RELEASE] Cemu - Wii U emulator

    I have the same problem. It's not a cache issue, played the same MK8 map over and over. I think it's my computer being JUST to slow to render a stable 60fps, so it seems like a cache issue, when it's really just the FPS dropping for a microsecond. Since it's so quick, it doesn't register in the...
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    Emulation [RELEASE] Cemu - Wii U emulator

    Only thing I'm missing atm is unhinged cache data, between all new cemu releases/hardware. So we can share cache-files with each other through spreadsheets like we're currently doing with Mario Maker maps and savegames, and update cemu without having to "start over" with cache generating.. :-)
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