Recent content by dgyst

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    ROM Hack Translation Detective Pikachu Returns cutscene textmesh pro subtitles font location, help!

    Well, can you attach the original, saved original to kuurimu and modified? 1712160831 As well as the original switch texture and the modified one?
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    ROM Hack Translation Detective Pikachu Returns cutscene textmesh pro subtitles font location, help!

    It is ok. I mean, you need to take the tex for the nintendo switch open in kurimu, then save it unchanged and compare them in hex. As an option, use Hexinator.
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    ROM Hack Translation Detective Pikachu Returns cutscene textmesh pro subtitles font location, help!

    Perhaps kuurimu does not save the header correctly. Try to open and save the texture without changing it. Then pack it up and check it out. If it doesn't start. Compare the hex files before kuurimu and after.
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    ROM Hack Translation Detective Pikachu Returns cutscene textmesh pro subtitles font location, help!

    Try this link gbatemp.net/threads/about-the-main-file-in-exefs-folder.533701/post-8554295. If it doesn't work out, I'll pack dummy dll tomorrow.
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    ROM Hack Translation Detective Pikachu Returns cutscene textmesh pro subtitles font location, help!

    I managed to fix it, but only on the emulator. When loading the game on the switch, the console hangs. I will write step by step what I did. 1)I dumped the exefs on the console using NXDump. 2)Using NX2ELF, I turned main into main.elf 3)Received dummy dll using IL2CPP Dumper GUI. Executable file...