Recent content by davimassini

  1. davimassini

    Hacking Homebrew app Project NinBadges - Nintendo Switch Achievements System

    I've been struggling with optimization in this sysmodule, not because of performance issues but due to the decreasing memory pool in applets. I guess most of you already know this, but with every new version, we have less memory to work with. 18.1.0 -> 40MB 19.x.x -> 24MB 20.x.x -> 14MB 21.x.x...
  2. davimassini

    How bad is 20.0.0+ firmware's consequence of "14MB from the applet pool, down from 40MB"?

    This is way worse than I thought it would be. This reduction in the memory pool almost killed my project of creating an achievement system for the Switch. Right now, I can only run my module alone (whereas before I could keep sys-ftpd, Fizeau, and other modules running alongside it). I'm still...
  3. davimassini

    Hacking Homebrew app Project NinBadges - Nintendo Switch Achievements System

    Thanks for the support, really appreciate it! Hopes the project reach you in the future! Such a good games, I'll definitely give it a try to map the achievements for them.
  4. davimassini

    Hacking Homebrew app Project NinBadges - Nintendo Switch Achievements System

    Still got a lot of work to do, but I’ve been testing out the app that’ll show achievement info right on the Switch. I’m using ImGUI and the layout still looks a bit rough, so I’m gonna try to give it more of a "Switch-like" vibe. Next week, I should start migrating my backend to the VPS, and...
  5. davimassini

    Hacking Homebrew app Project NinBadges - Nintendo Switch Achievements System

    We are so back! After nearly a year-long break, I finally have some news to share! It is with great pride that I present the first video of the Badges! Below the video, I’ve listed some points for improvement and areas of focus. 1. Identity and Scope New Name: I’ve removed the "Nin" and any...
  6. davimassini

    Hacking Homebrew app Project NinBadges - Nintendo Switch Achievements System

    Hey guys, sorry for ghosting on this post... I had a few personal problems that made me delay this for a while, but I don’t have any plans to give up. Hopefully, I’ll probably get back to coding next week.
  7. davimassini

    Hacking Homebrew app Project NinBadges - Nintendo Switch Achievements System

    Yep, any game... If a game has a list of achievements on another platform (PlayStation, Xbox, Steam, etc), my goal is for us to be able to replicate that. And if not, the community is free to create their own. I'm thinking about the best way to grow the community and set up polls for things like...
  8. davimassini

    Hacking Homebrew app Project NinBadges - Nintendo Switch Achievements System

    My work is kind of overloading my time right now, so my progress on this is slower than I expected… But I’ll post an update to this thread in a couple of days. I really appreciate all the kind words and support — I can’t wait to see this online. There’s still a long road ahead, but we’re going...
  9. davimassini

    Hacking Homebrew app Project NinBadges - Nintendo Switch Achievements System

    I was deeply inspired by them, but I’ve actually never used it… I know the core is the same; I need to take some time to carefully look at their application and learn from the positive aspects (I think it’s brilliant how they managed to create such a strong sense of community).
  10. davimassini

    Hacking Homebrew app Project NinBadges - Nintendo Switch Achievements System

    You can be sure that all help will be welcome, for now I'm doing the backend using Java (Spring Boot)... But I still need to evaluate, in a finished project, what would be the cost (monetary and performance) of maintaining this. Your Cheat-Engine-NX will certainly help in part of the process of...
  11. davimassini

    Hacking Homebrew app Project NinBadges - Nintendo Switch Achievements System

    Hello everyone, I'm excited to show you all my first project for the Nintendo Switch. It's a WIP for now, but I think it will be a great idea to let others give ideas and/or follow the process. NinBadges (still under study, open for suggestions) For months, since I bought my Switch, I have...
  12. davimassini

    Homebrew RELEASE Plutonium - An easy-to-use UI framework for Nintendo Switch homebrew

    Is there any way that I can change the opacity from a image? Kinda newby into modded scene, just doing my first things... Maybe is a dumb question, sorry for this. this->img = pu::sdl2::TextureHandle::New(pu::ui::render::LoadImageFromFile("romfs:/test.jpg")); this->container =...
  13. davimassini

    Hacking Homebrew Struggling of how use svcReadDebugProcessMemory()

    Thanks a lot, I'll certainly give it a try and change my workflow. Guess I overload my module and know is kinda difficult to get where the error are without the know-how... xD
  14. davimassini

    Hacking Homebrew Struggling of how use svcReadDebugProcessMemory()

    Before use dmnt:cht (that I don't know very well, my first time doing anything about Switch so I'm going with trial and error), I'm using only svcDebug() (even tried start the game with L pressed) but still getting the same error. Because of Breeze, I thought the result of both methods will be...
  15. davimassini

    Hacking Homebrew Struggling of how use svcReadDebugProcessMemory()

    Hey, I wonder how can I use svcReadDebugProcessMemory() (or dmntchtQueryCheatProcessMemory() (???)) See a lot of examples in GitHub, and all of them are kinda like mine but this just doesn't works. I'll let some code bellow. My log with the error (using svcReadDebugProcessMemory())...