The only downside is that games will crash if they open the web browser applet. But most games don't require that to open and you can just turn the fix off if you need that to work.
I've been struggling with optimization in this sysmodule, not because of performance issues but due to the decreasing memory pool in applets. I guess most of you already know this, but with every new version, we have less memory to work with...
i think the bayonetta games got achivements built-in too
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it got "nintendo" in the game, its better to stay away from their trademarks so that big N dont send a dmca lol
This is way worse than I thought it would be. This reduction in the memory pool almost killed my project of creating an achievement system for the Switch. Right now, I can only run my module alone (whereas before I could keep sys-ftpd, Fizeau...
Looking forward to this project!
I recommend for simple implementation for example:
1) Devastator - Geometry Wars clone that has pretty much given its goals and they are both hard and easy to achieve. Game is not large too so it could be simple...
Thanks for the support, really appreciate it! Hopes the project reach you in the future!
Such a good games, I'll definitely give it a try to map the achievements for them.
Still got a lot of work to do, but I’ve been testing out the app that’ll show achievement info right on the Switch.
I’m using ImGUI and the layout still looks a bit rough, so I’m gonna try to give it more of a "Switch-like" vibe.
Next week, I...