Hey dude,
First of all, thanks for patching these.
I'm just trying to get these patched .WADs to work on my PAL Wii. I'm using RGB-SCART output.
I'm still getting a red tint when forcing NTSC-Mode. I'm specifically trying to get Majora's Mask...
Hey everyone! I'm here to revive this thread. I'm sharing all the games I've converted to RGB.
Some, like Mario 64 and Sin and Punishment, support forced PAL60.
I've added two of my own games that I play in Japanese, and two more are Zelda games...
Hi xdmg01!
Thank you for your help about the OoT. It seems like you figured it out from the source code but, can we apply this method to other VC games? Like Mario Kart 64?
You could patch the 00000001.app inside the WAD to force the RGB output using NTSC timings.
When the Wii is using NTSC, the game sends bit with value '0' to the Wii AV encoder via I2C to the register 0x6E, disabling RGB output and enabling...