Greetings, friend. It might be because the Wii is an original PAL model, or perhaps due to the composite output. I created the patch primarily for RGB mode, although I use it on an NTSC Wii forced to PAL60 to get 480i RGB SCART output. As a last...
The values that are in Ocarina of Time and Majora's Mask are also in the other games. I hope to make a tutorial, but it's all a series of value patterns. That is, when using hxd, I found that there are hexadecimal patterns. Let's say in a string...