I'm not confusing the two :), if I understand correctly, the Wii U Gamepad will function properly as long as the Wii Classic Controller functions properly. Feel free to test it though
This is an application that runs on your PC and interacts with WiiRadio. As of now, I haven't done any work on WiiRadio itself, so I won't be adding controller support to it at this time.
In the future I will consider this if I work on Wii homebrew forked from WiiRadio or adjacent to it.
Hi! The Wii U Gamepad should work fine as it shares controls with the Classic Controller :3
I'm so sorry I never saw your issue! It must have got buried in my notifications, I'll look into adding support for the DualShock 3 when I get back to work on this, but I've been taking a break to work...
Okay I made it
:3
lmk if you were working on it already @RetrokVR and we can merge projects, otherwise, I just made this bc I thought it was a cool idea and a fun project, thanks for the inspo <3
I think this is a cool idea, I think I'm gonna pick this project up if you don't mind. If you've been working on something already I would love to see it. :)
Ah, gotcha. Thank you! Sorry for my unfamiliarity with the Wii U homebrew scene. If y'all would like, I can work on a Wii forwarder channel. @niuus @cheloruiz79
I would like the full sized assets before I commit though
I'm glad the controls are working much better for you!
I'll check out Dark Tower and Tour de France, as that definitely isn't intended behavior. I test on my CRT so I'll see how it looks, deliberately overcorrecting the screen size in the settings to account for users with more severe overscan...
Yeah, I know what you mean about the buttons and it's a valid complaint. I've thought about bundling the game manuals bc right now the only source for what buttons you're meant to be pressing is the in-game overlays which can be hard to read and interpret.
I'll investigate the GameCube...