Recent content by CHEMI6DER

  1. CHEMI6DER

    Hardware [RELEASE] NintyFont - Nintendo binary font editor

    Hi! Thanks for the feedback and sorry for the late reply. You'll have to elaborate further on what you mean by that. Does my program cause it to appear like this after saving, or is the font like that in the game files? If it's the latter, then it's just the way it's supposed to be, and I'm...
  2. CHEMI6DER

    Hardware [RELEASE] NintyFont - Nintendo binary font editor

    Sorry, no support for BFFNT yet. The thing is that other formats were trivial to implement once NFTR and BRFNT were done, since they're basically the same thing. BFFNT too is almost the same, except I need to write texture codecs for formats used by WiiU and Switch, which proved to be more...
  3. CHEMI6DER

    Hardware [RELEASE] NintyFont - Nintendo binary font editor

    Gave the issue a deeper look today, and seems like I've found the cause. I've updated the latest build on GitHub with the fix, please check it out and I hope it fixes the issue.
  4. CHEMI6DER

    Hardware [RELEASE] NintyFont - Nintendo binary font editor

    Sorry for the late reply. This is a BCFNT font, right? The 3DS texture encoders weren't really tested thoroughly, so I guess mistakes were made just eyeballing these lol. I'll look into it soon when I can.
  5. CHEMI6DER

    Hardware [RELEASE] NintyFont - Nintendo binary font editor

    Well, good that it works lol As for SJIS 2004 and stuff, it's really not a big surprise NintyFont doesn't start with that file since it uses a slightly different format, and the "parser" I wrote for SHIFTJIS.TXT obviously doesn't support it. Maybe I'll add that in, although I was thinking of...
  6. CHEMI6DER

    Hardware [RELEASE] NintyFont - Nintendo binary font editor

    Looked into the files you sent, and they do indeed have the wrong flag for the encoding. Manually setting byte at offset 0x1F to 0x02 in a hex editor made it load as SJIS...but that's not everything lol These files also seems to have a weird quirk - some glyph indices are defined twice in the...
  7. CHEMI6DER

    Hardware [RELEASE] NintyFont - Nintendo binary font editor

    Huh, so it really is loading it with the wrong encoding. Could you PM me file you're trying to open here so I can look into this more? As for it being picked up as a CJK character, 0x8366 does seem like a valid SJIS code to me, so my guess is that either this file has an incorrect flag for the...
  8. CHEMI6DER

    Hardware [RELEASE] NintyFont - Nintendo binary font editor

    Hi! Let me get some things out of the way first - neither the "Reencode" option nor the preview thing have been implemented yet, so they're not supposed to do anything yet...sorry, I hope I get around to implementing those features eventually. I just put those menu options in cause I planned for...
  9. CHEMI6DER

    Hardware [RELEASE] NintyFont - Nintendo binary font editor

    No, that wouldn't be the case for two reasons: 1) It's not the purpose of this tool to do this kind of a thing, NintyFont is a font editor for (primarily) NintendoWare files; 2) Even if I wanted to, it's not possible to do this kind of convertion neatly anyways, since BxFNT are bitmap fonts...
  10. CHEMI6DER

    ROM Hack TRANSLATE POKEMON FONT PROBLEM

    You click on the username to see their profile page, then click "Send PM" there.
  11. CHEMI6DER

    ROM Hack TRANSLATE POKEMON FONT PROBLEM

    Thanks XD I'm sorry, I don't have a guide of my own on how to use this thing. Although with gen 4 games this program would just allow you to edit the font at most, but you'd have to match the text encoding to it too, since again gen 4 has it's own custom charmap, unlike gen 5 when it's all...
  12. CHEMI6DER

    ROM Hack TRANSLATE POKEMON FONT PROBLEM

    Gen 4 uses it's own custom-made font format. And gen 4 games also use a custom text encoding, so while you technically can add characters to that font, it's unlikely to play nicely with other versions of the game (afaik, the Korean versions of gen 4 games were made after the initial...
  13. CHEMI6DER

    Hardware [RELEASE] NintyFont - Nintendo binary font editor

    Hi! Could you elaborate some more on what exactly you were trying to do? Any technical details would be nice, as it's hard to guess on the generic info you gave. Like, which font format you were trying to edit and which texture format it uses. This sounds like a texture encoder bug to me, but I...
  14. CHEMI6DER

    Hardware [RELEASE] NintyFont - Nintendo binary font editor

    (Note: there doesn't seem to be a subforum for multi-console romhacking utilities, so I guess since it supports hacking Wii fonts, here it goes into the Wii subforum) So, I've been working on an editor for various raster fonts found in Nintendo games since 2018, and here it is! Supported...
  15. CHEMI6DER

    ROM Hack Is there any known way to import models to BCH format?

    Although I've not had much success with importing BCHs into PM ORAS maps, to my knowledge the only way to do this r/n is using the tools from the official SDK, NintendoWare/NW4C in particular. You'll have to get your new/edited model converted to CRES (not BCRES! The only difference between...