Recent content by BubbleChien

  1. BubbleChien

    Homebrew Citro3D - Switching Textures

    Thanks for the screenshot and explanations! Are you updating the vertices inside the C3D_FrameBegin / C3D_FrameEnd pair? I've noticed while using Citro3D that sometimes the vertices get weird when updated elsewhere. As this is a thing that differs between immediate mode and vertex buffers...
  2. BubbleChien

    Homebrew Citro3D - Switching Textures

    It's fine to switch textures using C3D_TexBind. A simple example of what you'd typically do is : // Start a new frame C3D_FrameBegin(C3D_FRAME_SYNCDRAW); // Use the top screen C3D_FrameDrawOn(top_screen); // For each batch of sprites { // Bind the texture to be used C3D_TexBind(0...
  3. BubbleChien

    Homebrew Homebrew Development

    You need to seed the random engine, for example : engine.seed(std::random_device()());
General chit-chat
Help Users
  • No one is chatting at the moment.
    HiradeGirl @ HiradeGirl: Have a nice day. Life. Week. Month. year.