Recent content by breadcodes

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    Hacking Hardware GBA Project Reading data from the Gameboy DMG/Color/Advance cartridge. Help needed

    Sorry I made the original post while very tired in the middle of a workday. This was exactly what I was looking for. I had a couple things wrong from what you described. I did mean microseconds, not milliseconds, but even then that is too long for nanoseconds timing. I was latching in a weird...
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    Hacking Hardware GBA Project Reading data from the Gameboy DMG/Color/Advance cartridge. Help needed

    I'm posting this in hopes that someone else knows how the protocol works. Currently my pseudo-code protocol looks like the following: Default CS, CS2, RD, WR, IRQ, CLK to HIGH Set the 24-bit address Latch: - setting the RD pin to HIGH for 10ms and then LOW - setting the CS pin to LOW...
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    Hardware Oldies Others [N64] PicoCart64 - A N64 Flashcart built from a PicoPi

    The everdrive uses an FPGA, which are ~$60-400 per chip depending on the chip. The more expensive ones (>$100) are compatible with industry standard development tools and can match the clock speeds* required for acting as a flashcart. The pi pico uses a new microcontroller chip (RP2040) that you...
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    Hacking ROM Hack exeFS patches for Mario Odyssey crash on start. Mods with only romFS modifications do not crash.

    Do you mind describing the issue and how you solved it? I'd like to leave as many solutions here for mod issues as we can. There aren't many threads about it and the problems can be pretty obscure.
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    Hacking ROM Hack exeFS patches for Mario Odyssey crash on start. Mods with only romFS modifications do not crash.

    UPDATE (SOLVED) FileZilla was transferring in ASCII mode and not Binary mode across all OSes. FileZilla and other FTP clients like CyberDuck need to be set in binary mode, otherwise it ends each file with a new line character, which is invalid. I'm unsure why Ubuntu did this when I transferred...
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    Hacking ROM Hack exeFS patches for Mario Odyssey crash on start. Mods with only romFS modifications do not crash.

    I do not. I haven't heard of it until now. After removing any trace of any mods, applying just one mod, and then removing the subsdk1 file and leaving only the patch file, it crashes. Not immediately. It hits the black Switch loading screen but fails after a second or two (the normal loading...
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    Hacking ROM Hack exeFS patches for Mario Odyssey crash on start. Mods with only romFS modifications do not crash.

    They are part of the same mod. I've left no artifacts of the previous mod when trying another.
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    Hacking ROM Hack exeFS patches for Mario Odyssey crash on start. Mods with only romFS modifications do not crash.

    Thanks for the reply If I'm understanding correctly, you're saying multiple patches would conflict with each other. However I am only running a single mod at a time, each with only 1 patch and 1 subsdk1 file.
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    Hacking ROM Hack exeFS patches for Mario Odyssey crash on start. Mods with only romFS modifications do not crash.

    Quick update, maybe this can help: Removing or renaming the patch file and leaving the sdk1 file has the same result. It's either failing because the patch isn't being applied, or because of the sdk1 file. Both are weird because I'm using a legitimate copy of SMO and a clean Atmosphere install...
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    Hacking ROM Hack exeFS patches for Mario Odyssey crash on start. Mods with only romFS modifications do not crash.

    Unfortunately I have had some rough starts trying to make modifications for Super Mario Odyssey. I also cannot post links as my account is too new, so I'll try to be descriptive. To start, I'm on CFW 14.1.2 and Atmosphere 13.2 on emuMMC. SMO is on 1.0.0. I started trying to build CraftyBoss's...