Recent content by Brantek

  1. Brantek

    Hacking [Discussion] Smash WiiU Modding and Help Center

    Right, there's a second step. Once you've got the gtx files in the convert folder, just run GTX2DDS.bat and they'll all be converted.
  2. Brantek

    Hacking [Discussion] Smash WiiU Modding and Help Center

    Parameter 6 is the character ID.
  3. Brantek

    Hacking [Discussion] Smash WiiU Modding and Help Center

    I'm running into this issue, too, on other characters. I change the texture ID, hair turns red (no texture), while all the other textures load fine. I tried a few different texIDs, all got the same result. Anybody know what's going on?
  4. Brantek

    Hacking [Discussion] Smash WiiU Modding and Help Center

    Shift right-click in the InjectPack folder and run a command window, then type in "NUT_check.py model.nut" (without quotes) and hit enter. That will extract them and give you the correct mipmap info. 2 birds 1 stone.
  5. Brantek

    Hacking [Discussion] Smash WiiU Modding and Help Center

    You do need the files. Texture modding is different than it was in Brawl. You can't just put files on the SD card. You're basically creating a new patch file for the game to load, and that file tells the system to load the files off the card. In order to create a patchfile, you need the actual...
  6. Brantek

    Hacking [Discussion] Smash WiiU Modding and Help Center

    You have to compile them in sm4shexplorer. The files sm4shexplorer creates are what tells the game to look on the SD card.
  7. Brantek

    Hacking [Discussion] Smash WiiU Modding and Help Center

    Little Mac is Entry[39], which corresponds with ID#41 in parameter 6.
  8. Brantek

    Hacking [Discussion] Smash WiiU Modding and Help Center

    Use the method in this thread. That's how I set up the homebrew launcher originally. Though I do prefer thatsmash4modder's method for getting directly into hacked Smash.
  9. Brantek

    Hacking [Discussion] Smash WiiU Modding and Help Center

    No. That would be awful. Once you've got the decrypted files, just make sure you don't delete them. Sm4shexplorer doesn't overwrite them, it just uses them to write new files that will be placed on the sd card. As long as you keep a copy of the original files, you can keep adding new mods...
  10. Brantek

    Hacking [Discussion] Smash WiiU Modding and Help Center

    The copied files will be unusable and you'll have to start over, but the system should be fine.
  11. Brantek

    Hacking [Discussion] Smash WiiU Modding and Help Center

    The ddd thread should help you get started in figuring it out. It boots from the homebrew launcher, like loadiine does (or I believe like loadiine does, I haven't used it, myself), you just need to have the right files downloaded.
  12. Brantek

    Hacking [Discussion] Smash WiiU Modding and Help Center

    Custom textures work differently now than they did in Brawl. In Brawl you could just plop a couple files on your sdcard and they'd load, but now you have to compile every mod you want to use together into a new patchfile for the game to load. In order to properly create this file, you need a...
  13. Brantek

    Hacking [Discussion] Smash WiiU Modding and Help Center

    Apologies if this has been answered, but how do you go about editing the resource file? I thought a custom voice hack would be a quick and easy test mod, but I replaced one idsp in one voice bank and it freezes at the boot screen.
  14. Brantek

    Hacking [5.5.3 Support] Kafluke's All-in-One Self-Hosting Package 3.0

    So, how does one run SDCafiine through this method? I see it in the A>551 folder so I'm assuming there's some way to run it, but I don't see it listed on the page.
  15. Brantek

    Hacking [5.5.3 Support] Kafluke's All-in-One Self-Hosting Package 3.0

    That worked perfectly. I've spent hours trying to figure this out and this one just worked out of the box. Thanks a bunch. (Still though, now that I know I'm apparently incapable of setting up a local server I really wish I knew what I was doing wrong, just for posterity.)