Recent content by blackkawa

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    Homebrew [PRERELEASE] Sonic Advance 2 Wii U

    Thats so cool, what graphics engine you are using? I wanted to port some 2D games to the system, but most graphics engines were starting to support the system, like SDL.
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    Homebrew Can someone update Super Mario War for use with Gamepad and Wii U Pro controllers?

    Maybe with the updated toolchains we have now, maybe we can include more easily this support? Since it is SDL based, i wonder how hard it would be to port to a WiiU SDL version, since there is one floating around devkitPro https://github.com/devkitPro/SDL
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    WiiU gamepad hall effect stick

    So you used PS4 compatible stick for this? I wanted for a long time something like this, my pad stick are getting loose after all this years
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    Hacking Hardware Homebrew Tutorial Make a Unity game for Wii U

    It uses the internet explorer interface? Then i could do something with the windows configs. I will try later
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    Hacking Hardware Homebrew Tutorial Make a Unity game for Wii U

    I need some help on the Nintendo Dev Interface Program. Every time i try to login in the portal, the program throws a script error and doesnt let me authenticate. Since i use windows on PT-BR, the screenshot doesnt help much, but i would like to know how to bypass these script errors
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    Hacking Homebrew How can I restore original 5.5.6U system files (e.g., message.szs) on Wii U?

    If you can acess the configuration options on your wii u, you can update the system, and the system will automatically searches and downloads the missing files from the Nintendo servers. The icon on the menu is a Wrench.
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    homebrew application ideas

    I dont know how feasible it is, but maybe using a cloud storage service as a medium for storing the saves is possible? Like every time the plug in is activated, it uploads the saves to a determined storage, and updates the saves with the ones on storage. It could be feasible depending on the...
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    Ports to the Wii U from the homebrew scene in the time since the system had been laid to rest

    I would say a news app via pretendo or something would be ideal for the case of the ports, since many need the original files to work. That way, we can announce them, since we cant distribute the ports for them having 3rd party software. Or something else.
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    Tutorial How to play The Binding of Isaac Afterbirth on Wii U (USA Only)

    I tried to import the data, but it failed. I had to import a new run
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    Tutorial How to play The Binding of Isaac Afterbirth on Wii U (USA Only)

    Tested, and AfterBirth works on Tiramisu only! Plays fine. Tested using the files from the pc version and the tutorial on the first page
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    Hacking Hacking the WiiU gamepad

    SInce the Wii U communicates with the Gamepad, there is chance in the future that we can deploy the custom firmware via the Wii U? Or the communication between the two doesnt envolve any data, only streaming?
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    Tutorial How to play The Binding of Isaac Afterbirth on Wii U (USA Only)

    Just booted the console today and it worked as well! But only the base version, i dont have time to test the afterbith version now
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    Tutorial How to play The Binding of Isaac Afterbirth on Wii U (USA Only)

    I have tested, and now in the most recent Aroma version the game now boots on Aroma! I just installed from Nuspli and boote the game. Now we need to test a way to play afterbirth
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    Tutorial How to play The Binding of Isaac Afterbirth on Wii U (USA Only)

    So you installed the normal version using WUP Installer GX2 aroma port, and then it worked. Does the Afterbirth versiom works too? Since it only worked for me in Tiramisu the normal version, and Afterbirth never worked.
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    Hacking Hacking the WiiU gamepad

    But the chip controller of the gamepad is not a off the shelves part? I thought so. Then it would be easier making a new replacement board from common parts, than making a fpga replacement, but i see that a fpga one would open many possibilities, since it would make the DE10-Nano as a portable...