Recent content by BennyXCross

  1. BennyXCross

    Dragon Quest Builders 2 custom textures

    That one I haven't found out yet unfortunately. The problem is also that they are inside a different kind of container where 3D model files and textures are put together, and we don't know yet how to reimport those.
  2. BennyXCross

    ROM Hack WIP Dragon Quest Builders 2 Save Editor(& PC[STEAM])

    Btw. can you make that tool available @UraniumCloud ?
  3. BennyXCross

    Dragon Quest Builders 2 custom textures

    I'll start with the companion cube from Portal 2. The filename tells you which g1t texture pack needs to have this texture replaced. Simply use the provided qg1t_tool and open the 02664.g1t file. Browse to the three textures in the bottom right corner named Tex 380, Tex 381 and Tex 382...
  4. BennyXCross

    Dragon Quest Builders 2 custom textures

    Hey everyone, I've created this thread so we can share custom textures for Dragon Quest Builders 2 (DQB2) that we came up with. Here are all the tools you'll need to create your own textures! Enjoy! BenXC
  5. BennyXCross

    ROM Hack WIP Dragon Quest Builders 2 Save Editor(& PC[STEAM])

    Okay I've managed to export the G1M files with the help of Cethleann.Unbundler. But I still haven't found a way to put those G1M files back into the .unpack file. Does anyone know how that's done? It would also be nice to export those G1M files into usable files like Steven's Gas Machine does...
  6. BennyXCross

    ROM Hack WIP Dragon Quest Builders 2 Save Editor(& PC[STEAM])

    Okay I got it. - you open the program "qg1t_tool.exe" - load/open the .g1t file into the program which you want to alter - select the texture you want to replace in the bottom right drop box - click on "replace (browse)" at the bottom - now select the .dds file which you want to have inside...
  7. BennyXCross

    ROM Hack WIP Dragon Quest Builders 2 Save Editor(& PC[STEAM])

    Also some files contain .g1m files. Do you know how to extract and re-import those with your tool?
  8. BennyXCross

    ROM Hack WIP Dragon Quest Builders 2 Save Editor(& PC[STEAM])

    Holy shit it totally works!! You rock Turtle-Insect! :D There's only one thing I still don't quite get. There's a texture container file (like the one with the grass block texture which you replaced in your video) which consists of multiple .DDS files. How do you repack multiple textures into...
  9. BennyXCross

    ROM Hack WIP Dragon Quest Builders 2 Save Editor(& PC[STEAM])

    Hey Turtle-Insect! Where do I find this linkdata.exe? Can't seem to find it here or on your github page. Wanted to give it a try :)
  10. BennyXCross

    Dragon Quest Builders 2 Modding

    Unfortunately not. Maybe reverse engineer the arslan script to repack all those files back?
  11. BennyXCross

    ROM Hack WIP Dragon Quest Builders 2 Save Editor(& PC[STEAM])

    Oh! And is it possible to write a script that can export and/or import map data? Like export/import it for/from Minecraft or more importantly make it readable as a 3D file? Sorry if I'm asking too much. I know the work it takes 😅🙈
  12. BennyXCross

    ROM Hack WIP Dragon Quest Builders 2 Save Editor(& PC[STEAM])

    Hey Turtle-Insect, thank you so much for all of your hard work! I wanted to know if it is possible for you to write a tool that can export and re-import textures and/or models from the game? I've found around 100 unused item models that I would like to implement into the game. And if there's a...
  13. BennyXCross

    Dragon Quest Builders 2 Modding

    Ouch, that sucks :< What did you try to do?
  14. BennyXCross

    Dragon Quest Builders 2 Modding

    Hey! Try it with Arslan :)
  15. BennyXCross

    Dragon Quest Builders 2 Modding

    You need to right-click on the .g1m file in the file explorer to the left and select "merger". Then it will ask you for 3 g1m and 3 g1t files and a folder where your g2a animations are stored (put a specific one in there or a few of your choice, not all).