Recent content by Bazooka_Face

  1. Bazooka_Face

    ROM Hack GBA Doom wad conversions (open for suggestions!)

    thats just the sad fate for alot of these games. if you saw, serious sam advance began development around late 2001 and wasnt released until 2004. obviously something was going on with development
  2. Bazooka_Face

    ROM Hack GBA Doom wad conversions (open for suggestions!)

    I just do it myself by skipping sleep lol. I love doomlike games, especially gba 1786031629 if you look up prototype footage of serious sam advance, it is much smoother. Im not sure what happened with their code.. maybe they reached the max limit of 8mb and had to offload calculations to slow...
  3. Bazooka_Face

    ROM Hack GBA Doom wad conversions (open for suggestions!)

    ikr, the game has so much potential muffled by the terrible engine that forces a bitmap RENDERED IN EWRAM through mode 1 and converts all the graphics from ewram into tiles every single straining cpu. im not sure why they didnt just use bitmap mode 4.
  4. Bazooka_Face

    ROM Hack GBA Doom wad conversions (open for suggestions!)

    serious sam advance port to pc (not based on doom) drag your usa rom into the exe. WASD controls, mouse for aiming and looking, and pgup pgdown for level select. really early in development right now, so bugs expected all over and inaccuracies. this is based off my level viewer and decoded...
  5. Bazooka_Face

    ROM Hack GBA Doom wad conversions (open for suggestions!)

    No, im concerned since I thought i fixed this exact bug which just randomly jumpscares you. I thought it was due to dma timing
  6. Bazooka_Face

    ROM Hack GBA Doom wad conversions (open for suggestions!)

    where you playing the game for a long time? it could be a slow memory leak? im not sure i hate issues like this
  7. Bazooka_Face

    ROM Hack GBA Doom wad conversions (open for suggestions!)

    yup those issues happen in og dos. Where did you experience the crash? ewram overclock is in display options on wolf3d
  8. Bazooka_Face

    ROM Hack GBA Doom wad conversions (open for suggestions!)

    Im guessing rounding errors or bad projection, but i can check. 1785851308 Also I forget. Did i already do moonblood for gba? Im not sure since I just converted it and have memories of playing it on gba
  9. Bazooka_Face

    ROM Hack GBA Doom wad conversions (open for suggestions!)

    if you think its your everdrive, keep the aging agb rom playing on your gba for several hours and see if it crashes. there was an earlier batch of everdrives during the beginning of the pandemic which were faulty and i fell victim to one. it takes a while for the memory to corrupt. did you...
  10. Bazooka_Face

    ROM Hack GBA Doom wad conversions (open for suggestions!)

    i will look into it,, maybe this build is outdated 1785724779 yeah, that should be super easy. but im currently busy and if anything this will be the last thing i work on unfortunately, since im juggling multiple projects lol. 1785768822 which version of wolf 3d did you play, the latest? if...
  11. Bazooka_Face

    ROM Hack GBA Doom wad conversions (open for suggestions!)

    that is so weird as the ladder climbing works on my everdrive... and smoothdoom works too 1785597525 currently working on porting sonic cd rsdk 2011 to gba
  12. Bazooka_Face

    ROM Hack GBA Doom wad conversions (open for suggestions!)

    this all could be do to overclocked ewram since your using sp
  13. Bazooka_Face

    ROM Hack GBA Doom wad conversions (open for suggestions!)

    i most certainly can fix it, but after work! 1785508676 it may be a while im getting sidetracked with other projects, but expect an update today!
  14. Bazooka_Face

    ROM Hack GBA Doom wad conversions (open for suggestions!)

    oh shit, thats the overclocked ewram option my bad. some models dont like that option and behave nasty since their ewram is a cheaper variant. if you want, i can add an auto detect for hardware variations so you dont loose the performance boost on models that support it
  15. Bazooka_Face

    ROM Hack GBA Doom wad conversions (open for suggestions!)

    there is no map system as in the original dos version, there is also a pushwall bug i encountered in e2m3 which i am currently fixing and the behavior of the deathcam where it should roate and focus on the enemy before fading 1785432538 commander keen has already been ported by another person...