Recent content by BakaCirno

  1. BakaCirno

    Hacking ROM Hack Pokemon Scarlet & Violet Cheat Database

    does anyone have the unpack paldea map without ui and icon?
  2. BakaCirno

    ROM Hack WIP [WIP] Sword and Shield Pokemon Models and Textures

    Thank you for your answer my friend. Recently, I tried another way. At present,I think the problem is maybe SMD type? because NSToolbox can only export animations of SMD,but the model is Dae or fbx, Models and animations compatible are not very good. And I tried to use USUM(gen7) model and...
  3. BakaCirno

    ROM Hack [WIP] Ultra Sun and Ultra Moon Pokemon Models, Textures and Animations

    hello!I have some.bin USUM pokemon files in the 4_g folder,and now I want to import it into SPICA to replace using ohana,SPICA cannot read .bin but ohana can,so I use pk3DS→Tools→Misc Tools→(de)compress LZ11 and get some dec_number.bin,it can import in SPICA,but the step looklike slow ,one...
  4. BakaCirno

    ROM Hack WIP [WIP] Sword and Shield Pokemon Models and Textures

    Hello, I have encountered some problems. I import the model(Dae to Fbx) and amimation(SMD)into Blender according to your steps. Finally, the animation anime is right, but there seems to be some mistakes in the direction of the bones like picture1. I selected "automatic bone orientation" when...
  5. BakaCirno

    Tutorial Export your Pokémon animated models from Nintendo Switch to Unity Engine

    good morning! As you said, my blender imported good models and bones from toolbox (. DAE) But the problem with the action data(.smd) is similar to what happened in the following picture (picture 3). It looks like the axis is misaligned and there is a problem with the position of the upper and...
  6. BakaCirno

    Tutorial Export your Pokémon animated models from Nintendo Switch to Unity Engine

    Thank you for this article! Blender has a big problem in import animations from toolbox (. SMD). It is not compatible with the normal model (. BAE) exported before. 3DMAX has not been used before. It seems that we have to try this time. But I'm thinking about importing models and animations into...