Recent content by Aurelio

  1. Aurelio

    Hacking Wiimote emulation through GameCube controller

    I hope he/she meant "terrific" lol
  2. Aurelio

    Hacking Wiimote emulation through GameCube controller

    Yeah eventually I will look into that as well. I should be able to release the source code for this soon so someone who's more experienced than me with the vWii might do that.
  3. Aurelio

    Hacking Wiimote emulation through GameCube controller

    Bricks? Noone to my knowledge has ever bricked their wii using this. Anyways I am working on something new that I will hopefully release soon. Neek2o won't be required anymore
  4. Aurelio

    Hacking Wiimote emulation through GameCube controller

    Damn that's odd. This is basically a custom neek2o build that loads a custom ios module instead of the stock one for bluetooth. Your best shot is trying to run neek2o by yourself and once you get that working, replace the files with mine.
  5. Aurelio

    Hacking Wiimote emulation through GameCube controller

    If the game uses the nunchuk, then the hack already supports it. As of now, it only works on actual Wiis. I don't really have plans to support vWii, but once I get this to work on d2x, I can look into it
  6. Aurelio

    Hacking Wiimote emulation through GameCube controller

    It's not: https://bitbuilt.net/forums/index.php?threads/gc2wiimote-beta.2945 I posted this link a couple of pages ago
  7. Aurelio

    Hacking Wiimote emulation through GameCube controller

    Uhm that's very odd. The postloader build in the pm package is preconfigured to boot games straight through neek and it should work without issues.
  8. Aurelio

    Hacking Wiimote emulation through GameCube controller

    Game loaders such as postloader should be able to run neek directly into the game, bypassing the system menu
  9. Aurelio

    Hacking Wiimote emulation through GameCube controller

    Ah those! I have no idea how they work. Do you know if they are seen as classic controllers? In that case support will come soon
  10. Aurelio

    Hacking Wiimote emulation through GameCube controller

    As of now this only works with gamecube controllers (and there aren't real plans to have USB HID support), so if you have a gamecube compatible arcade stick I suppose it should work.
  11. Aurelio

    Hacking Wiimote emulation through GameCube controller

    The inject homebrew modifies the SYSCONF file on the real NAND to include the MAC address of the emulated wiimote in the list of paired controllers. You then need to copy it into the emulated NAND. In postloader there's an option to easily do that by pressing start/home in the channel menu. I...
  12. Aurelio

    Hacking Wiimote emulation through GameCube controller

    Does it? I had no idea. I will once I add d2x support
  13. Aurelio

    Hacking Wiimote emulation through GameCube controller

    Thanks for the nice words. 1. Eventually yes, but it's not top priority. 2. Tilting will be implemented for sure, it's the next planned thing along with classic controller emulation. 3. As of now the best thing to do for those games is simply not creating a configuration file. That way the...
  14. Aurelio

    Hacking Wiimote emulation through GameCube controller

    Actuality no, the hack only works for configured games. I need to release a new version to support the system menu as well (which would still work only under neek)
  15. Aurelio

    Hacking Wiimote emulation through GameCube controller

    I personally use a Samsung fit drive, but many people I know have successfully used this microsd adapter with samsung microsd: https://www.amazon.com/Kingston-Digital-Mobility-MBLY10G2-32GB/dp/B00519BEQO/ (can't find the link of just the adapter)
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