Recent content by arbiter34

  1. arbiter34

    Hacking Wii U Hacking & Homebrew Discussion

    If you are referring to the kernel exploit, I can port that myself once I see how you guys are doing it on 5.3.2. Typically finding new addresses isn't too hard when you have the full disasm.
  2. arbiter34

    Hacking Wii U Hacking & Homebrew Discussion

    I am quite aware what versions are exploitable, I was asking specifically what version he was looking to target. What he is wanting to run can be run on 4.1.0 with the old browser exploit.
  3. arbiter34

    Hacking Wii U Hacking & Homebrew Discussion

    Funny, I'm still sitting on 4.1, with the old browser exploit.
  4. arbiter34

    Hacking Wii U Hacking & Homebrew Discussion

    What system version are you guys targeting?
  5. arbiter34

    Hacking Crediar DiscU a tool that can extract Wii U images.

    Crediar what are the chances you feel like sharing the source code for this?
  6. arbiter34

    Hacking Wii U Hacking & Homebrew Discussion

    NWPlayer123 while yes they are general purpose that doesn't tell me which registers are used for what. For instance, r28-r31 are promise save registers, commonly used to save variables prior to leafing instead of on the stack. Other registers have specific purposes even though they are not...
  7. arbiter34

    Hacking Wii U Hacking & Homebrew Discussion

    What about r13?
  8. arbiter34

    Hacking Wii U Hacking & Homebrew Discussion

    Marionumber1, Can you tell me what special purpose register upir is for? I'd love to chat sometime about a few things if possible.
  9. arbiter34

    Hacking Wii U Hacking & Homebrew Discussion

    FSA Return Values from documentation(language ripped from docs):
  10. arbiter34

    Hacking Wii U Hacking & Homebrew Discussion

    I see, I was going off of the documentation which stated that NAND is mlc01. But if we can't mount at all, then it wouldn't matter much.
  11. arbiter34

    Hacking Wii U Hacking & Homebrew Discussion

    Marionumber1, have any attempts been made to mount /dev/mlc01 (NAND)? From reading some of the documentation, apps might be allowed access to it. It isn't clear however, whether that is indirectly thought the emulated file system, or directly.
  12. arbiter34

    Hacking Wii U Hacking & Homebrew Discussion

    Just out of curiosity has anyone tried playing around with the reboot or shutdown callback functions? I haven't had the time to set something up, but I'm curious if any shutdown methods get executed prior to callback, possibly allowing us outside of the browser sandbox.
  13. arbiter34

    Hacking Wii U Hacking & Homebrew Discussion

    Follow keine's instructions and simply add it to your System PATH variable and do a system restart.
  14. arbiter34

    Hacking Wii U Hacking & Homebrew Discussion

    keine, are you 4.00 or 4.10? Did you have to do anything else to get the rpc working properly? I'm showing "Connected by"(albeit on a port other than 12345), but it's not accepting any of my commands. Any thoughts?
  15. arbiter34

    Hacking Wii U Hacking & Homebrew Discussion

    TeamScriptKiddies, you need to modify your build.sh inside the build folder to point at your devkitPro/devkitPPC/bin folder or add it as a PATH variable.