Recent content by AntonioND

  1. AntonioND

    BlocksDS - A New Homebrew SDK for the Nintendo DS -- Discussion Thread

    Well, I guess I'll also post this here: http://www.skylyrac.net/2023-08-18-blocksds-sdk.html It's just an introductory article to BlocksDS, with the advantages and disadvantages over devkitARM along some explanations about the.. Some of the current advantages are: Smaller binary size and...
  2. AntonioND

    BlocksDS - A New Homebrew SDK for the Nintendo DS -- Discussion Thread

    It isn't useless. For starters, BlocksDS isn't a complete replacement of everything distributed by devkitPro for NDS development. Things like libfat and nitrofs aren't supported the same way as with devkitPro. There is a compatibility layer, which works for 99% of applications, but it's not...
  3. AntonioND

    PAlib archive

    Hi! A few months ago I remembered PAlib and I decided to look for all its versions to preserve them as a git repository. This is the result: https://github.com/AntonioND/palib-archive However, a few versions are missing, mainly the ones released after moving away from Google code. There is a...
  4. AntonioND

    Homebrew [Homebrew] Pong 3DS v1.0

    I don't have ninjhax 2 installed, but I noticed that with ironhax it also fails to start and goes back to the homebrew launcher. I suppose installing the latest version of devkitARM and ctrulib could fix it, so I'll give it a shot.
  5. AntonioND

    Homebrew [Homebrew] Pong 3DS v1.0

    Yes, I made that the D-Pad could select a room because in the IRC in #3dsdev I was asked to do it because of Citra. :) I haven't documented it anywhere because in the near future I suppose Citra will have touch screen emulation and it won't be needed. It's sooo slow... :P but almost playable...
  6. AntonioND

    Homebrew [Homebrew] Pong 3DS v1.0

    Yeah, the music thing is in my to do list, but it's a minor bug because the screenshot function isn't used much. The D-Pad support shouldn't be a big problem. EDIT: I've uploaded a new version with those 2 changes.
  7. AntonioND

    Homebrew [Homebrew] Pong 3DS v1.0

    Well, it could help. Thanks.
  8. AntonioND

    Homebrew [Homebrew] Pong 3DS v1.0

    Then the problem must be something about the buffer swap. I think the function of ctrulib I use schedules the swap to be done after the screen redraw, but maybe it doesn't work fine in N3DS. I started with a ctrulib example and I didn't see flickering even when I was developing the game and the...
  9. AntonioND

    Homebrew [Homebrew] Pong 3DS v1.0

    That's strange, in my 3DS it works perfectly. I have a N3DS but I can't load homebrew on it, so I can't test... The problem can be something related to the double buffering or it could be the sound functions that are messing with the graphics. Ninjhax doesn't have access to csnd functions in...
  10. AntonioND

    Homebrew [Homebrew] Pong 3DS v1.0

    I tried to use aemstro but I couldn't get the python environment to run it so I decided to wait until there is a nice compiled shader assembler. Picasso is a bit outdated I think, and that was the only one I was able to compile. Well, the functions for drawing filled polygons are the worst...
  11. AntonioND

    Homebrew [Homebrew] Pong 3DS v1.0

    Oh, lol, I've just seen a video of that game, it's... strange. xD The reason I did this was that I made a simple soft 3D engine for GBA years ago but I never made a game or anything with it. This game was a good way of finishing it AND doing something for 3DS. And, as the engine doesn't...
  12. AntonioND

    Homebrew [Homebrew] Pong 3DS v1.0

    Yeah, I'll do it tomorrow. I've just fixed a few things so I'll probably upload a different binary.
  13. AntonioND

    Homebrew [Homebrew] Pong 3DS v1.0

    This is the game I've been coding for a few weeks. It's just a 3D pong, like the one I made years ago for the DS. All graphics are done by software, each CPU core renders one of the top screen images. I hope you like it! Binaries here (and attached to the post)...
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