Recent content by anoNL

  1. A

    Hardware Why the Pica 200?

    Alas, no fragment shaders -> no GPGPU
  2. A

    Homebrew opening using .NET runtime

    Java and .NET are two completely separate platforms.
  3. A

    Homebrew DSi mode homebrew (idea)

    No, the downloads are strongly encrypted.
  4. A

    Homebrew Interesting...

    Why is this so interesting? You figured out the format of the directory listing, now what?
  5. A

    Homebrew Text editor on the DS

    DSLinux comes with vi
  6. A

    Homebrew why exactally cant a ds play standard mpegs

    MPEG-4 player: http://chishm.drunkencoders.com/tuna-vids/index.html
  7. A

    Homebrew Ace Attorney DS

    EFS_lib uses libfat to read files from the internal file structure of .nds files. Performance should be nearly identical to regular file access, but save-support is limited.
  8. A

    Homebrew Ace Attorney DS

    61MB of data, but 6000 files. Every file copied also requires a write to the file table, and file sizes are also rounded up to the sector size (4KB usually). To say it simply, you were writing around 25% more data (due to per-file overhead) and in an inefficient order.
  9. A

    Homebrew .cpp to .nds

    PALib only works with older versions of devkitpro/libnds.
  10. A

    Homebrew How to Save in VNDS?

    ^--- see: /vnds/manual/controls.png
  11. A

    ROM Hack Fire Emblem Homebrew Project

    I think you're looking for: NDS - ROM Hacking and Translations
  12. A

    Homebrew organizational thoughts...

    But then you're making a trade-off between ease of installation and keeping your flashcard clutter-free: "Extract to root" will always be easier than "Extract the archive, store the docs folder somewhere on your pc, copy the game/data folder to the root of your flashcard, determine the correct...
  13. A

    Homebrew Are these good ideas for Homebrew ports?

    The N64 also had 4MB RAM... Also, lighting changes are free since they're calculated on the GPU. Changing the lighting doesn't cost any memory either.
  14. A

    Homebrew organizational thoughts...

    The nice thing with standards is that there are so many to choose from A disadvantage of your method is when a game has several executables or readme files. No-one will look in /gamedata/brosoft/awesumgaem/ for readme files and if you have 4 .nds/.gba files those clutter up the root folder...
  15. A

    Homebrew DS-native GBA conversion

    How are you going to fit an emulator + 32MB GBA ROM into 4MB of RAM?