Recent content by afour98

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    Hacking @All USB Loader developers

    I've implemented WiiPower's line of code in CoverFloader r622, and with rev13a it runs anything I throw at it (Tiger10, Punchout, Ghostbusters) and loads quickly too. 13b gives me nothing but troubles... I'm stickin with 13a
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    Hacking Cover Flow USB ISO Loader by Beardface

    not from us (the devs). i think having the knowledge to checkout/build an open source project is enough of a barrier of entry to keep the bug feedback signal/noise ratio high. In other words... if we posted binaries of every build, we'd be overrun with issues of the most basic kind that's not...
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    Hacking Cover Flow USB ISO Loader by Beardface

    New and improved UI L&F... as of R512... come and get it (but leave bug reports!) http://code.google.com/p/wiicoverflow/source/detail?r=512
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    Hacking Cover Flow USB ISO Loader by Beardface

    All the magic starts with the draw_covers() function... follow the rabbit from there ;-) You'll eventually wind up at GRRLIB_DrawCoverImg() This is where the GX calls are made. And no, the center is not drawn any different from the sides, they just have different attributes based on where you...
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    Hacking Cover Flow USB ISO Loader by Beardface

    We'll bring back a setting for it... soon...
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    Hacking Cover Flow USB ISO Loader by Beardface

    So SVN r402 now has the latest and greatest... I've moved this conversation to here: http://code.google.com/p/wiicoverflow/issues/detail?id=142 Thanks again for your help!
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    Hacking Cover Flow USB ISO Loader by Beardface

    Sorry, I did see them, and they look great, thank you!... I have a couple favors to ask: 1. Can you create a set of buttons with no text on them? Just blank, but in both states (black and white) 2. Can you center the text on the 'reset' button (it's a couple of pixels off to the left... and I'm...
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    Hacking Cover Flow USB ISO Loader by Beardface

    Just point to the stack on the right or left and press A... the farther you point away from center, the more covers you skip at a time. Once we get the Favorites Filter (or whatever we're calling it) in place, it will be far easier to navigate large libraries.
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    Hacking Cover Flow USB ISO Loader by Beardface

    first, thanks... team effort... second, congrats... I think you just set the testing high bar for # of games (I couldn't even test half this number ;-) now some questions. When you say you had former versions running with no problems, do you mean with 260+ covers and no crashes? If so, at what...
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    Hacking Cover Flow USB ISO Loader by Beardface

    OK, you're hired (see build r383) . But seriously, now you made the rest of the Home Screen look sad. So can you do the same magic with the 'Close' button... etc? Maybe try something other than a blue gradient (more Jobs, less Mario if you know what I mean)...
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    Hacking Cover Flow USB ISO Loader by Beardface

    Hmm, what game is it (it's not Klonona is it)? Can you post your screenshot to the issues log on google code: http://code.google.com/p/wiicoverflow/issues/list
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    Hacking Cover Flow USB ISO Loader by Beardface

    Do you have a Gamecube controller plugged in? If so, unplug it... if it still doesn't work, please create an issue on the google code site: http://code.google.com/p/wiicoverflow/issues/list Thanks for your support!
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    Hacking Cover Flow USB ISO Loader by Beardface

    As for pad support, I believe we have limited support right now for testing in Dolphin, but I agree full support would make sense... although now I'll have to go buy a classic controller ;-)
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    Hacking Cover Flow USB ISO Loader by Beardface

    I don't think this is a makefile issue... try make from the command line... see if that works... if so, then you've got a programmer's notepad project file config issue Worse case, comment those lines out (it's just autogenerating the version.h were we store the latest SVN ver for display in...
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    Hacking Cover Flow USB ISO Loader by Beardface

    F1SHE4RS is right, that inits the 3D... all the heavy GX lifting is done in an added method in GRRLib called GRRLIB_DrawCoverImg(); That's where the cover img, and the flipped mirror reflection get drawn together.