Recent content by _Bojack_

  1. _Bojack_

    Homebrew Citra - Unofficial \ Chinese builds discussion

    So did u try to create a custom profile for the Citra-qt.exe for the build ur using ? The only reason i can think you would be locked to 60 FPS is Vsync. Infact if u run a game on citra, check to see if u get screen tearing, if you dont, then u deffinatly have Vsync on.
  2. _Bojack_

    Homebrew Citra - Unofficial \ Chinese builds discussion

    Locked at 60, well asuming u have both emulation speed limit disabled AND Vsync disabled in citra, you likely have NVCP global settings set to VSync ON and have no custom Citra profile created with it off. So ether create a custom profile or disable global Vsync. i foudn this to boost my speed...
  3. _Bojack_

    Homebrew Citra - Unofficial \ Chinese builds discussion

    I do not have a save file to test what i get for this particular fight, however i have foudn the below change increased my FPS in other situation drasticaly. Go into the qt-config.ini file in C:/Users/your username/AppData/Roaming/citra/config and change the hw_shaders in the Renderer part to...
  4. _Bojack_

    Homebrew Citra - Unofficial \ Chinese builds discussion

    The offical forum, doesnt allow any talk about unoffical builds, at all. So you cant even ask, "hey i wanna play this game, can you tell me what build to use?" . They will know the answer, but the rules are so harsh you cant even speak about unoffical builds. I found it rather rude that my...
  5. _Bojack_

    Homebrew Citra - Unofficial \ Chinese builds discussion

    HOLY CRAP ! Dude .... spread this around. MASSIVE speed increase, artifacts gone aswell. I got MH4U running as fast as my GPU can handle (8x empty environment, droped to 7x to give some breathing room, with NVCP 32xAA+8xSS enabled), maxed out GPU usuage. Emulation speed at 8x is 100-105%+ in...
  6. _Bojack_

    Homebrew Citra - Unofficial \ Chinese builds discussion

    Nice work on the GPu render relase ! Just tried Valentins 188 build. Dunno whats going on with the GPU render and how it utilizes the GPU, but it never seems to max mine out (780classifed oc'ed to 780ti), at most 87%, and its unable to run Mh4U in village at 100% at anything over 2x res using...
  7. _Bojack_

    Homebrew Citra - Unofficial \ Chinese builds discussion

    I can answere this. MH4U actualy runs at up to 60 FPS on the 3DS. This game shows the difference between the 3DS and N3DS rather well becouse of that 60 FPS cap. MHGen and XX is capped at 30. So unles u can manage 60 FPS on Citra for MH4U, its going to run slow. However, it shoud be noted that...
  8. _Bojack_

    Homebrew Citra - Unofficial \ Chinese builds discussion

    Hmm odd cant say iv noticed that myself. I did notice that turnig off audio stretching helped things feel/sound smoother. maybe roars and the like + audio stretching is causing the slowdown ? Just a thought. I may test it myself later, atm im going through D3's new season :P
  9. _Bojack_

    Homebrew Citra - Unofficial \ Chinese builds discussion

    NICE! Some rough guestimations here. If some custom builds can run MHGen at 100-130% already then this new gpu build should help those out with lesser CPU's. For MH4U, a 35% increase over core builds i would hope translates to similar increase for custom builds. The best iv got Mh4u to run at is...
  10. _Bojack_

    Homebrew Citra - Unofficial \ Chinese builds discussion

    I use a 42" Plasma 1080p, so its rather obviose to whether its working or not. Without it, i see Alaising, with it on i dont. I also see smoothing of the text. (MHGen) Honestly of hand i cant recall how much GPU usage went up, but it did. So yes, its working.
  11. _Bojack_

    Homebrew Citra - Unofficial \ Chinese builds discussion

    Not using inspector, just normal NVCP. Select the citra-qt.exe for the build ur using and just 'overide any application settings'
  12. _Bojack_

    Homebrew Citra - Unofficial \ Chinese builds discussion

    Personaly i use NVCP and force 32x CSAA + 8x SS, (no fxaa), and it removes any jaggies at 10x resolution. Combine that with with texture scaling, and ur golden. Thats as good as your gunna get untill its possible to use custom textures. I.E MHXX Switch textures for MHGen/XX 3DS.
  13. _Bojack_

    Homebrew Citra - Unofficial \ Chinese builds discussion

    So i cant comment on that game specificaly, but iv been trying to optimse settings for MH4U and i've found the following tweeks help. (though in the case of MH4U, are not enough to be smoothly playable imo) Set Verticies Per Thread from 10 to 90-100(test which is better) Set jit addticks as low...
  14. _Bojack_

    Homebrew Citra - Unofficial \ Chinese builds discussion

    Any1 know a build that works well with MH4U ? tried: Citra_GCC7.2_Qt5.10.0_generic_sandbox_20180118 Runs terribly. and Tachibana latest build, which works at about 50% speed in starting town (29-31FPS), and can barely manage 98-100%(60fps) in your characters 'home'. Also if there is a build...
  15. _Bojack_

    Homebrew Citra - Unofficial \ Chinese builds discussion

    Perhaps u have ur system set to adaptive performance mode, with ether system battery settings, or NVCP settings. Maybe ur using up the available/allocated VRAM.... From what i can find on the 735m , it has 1Gb VRAM, and im sitting here in MhGen village using 1100mb VRAM, though i am running 10x...