Both volumes present here. For postgame contents and for PvP. Most of the save file's descriptions can be viewed in the Nexusmod page for Post Game and Completed Save File Collections.
The saves here are converted from Steam through anticheat mod made by Time Travelling Knight (TTK) and then put through the zip file created by JKSV app. The chips were obtained through Text Modding.
Things you need to keep in mind:










The saves here are converted from Steam through anticheat mod made by Time Travelling Knight (TTK) and then put through the zip file created by JKSV app. The chips were obtained through Text Modding.
Things you need to keep in mind:
- The chip quantities are determined by the how many you can equip in a folder. In case of BN1, standard chips can be put up to 10. In BN2, 8 Navi Chips is the maximum you're allowed while Team Styles or Hub Style is active. For BN6, maximum chips in a folder is determined by their Mega Byte, hence why some have 4, 3, 2 and 1 copies only. The rest for BN3 - BN5, you can only equip 1 same Mega Chip and 4 Standard Chips, So there are no necessary extras, aside from chips that are locked to extra folder. PostGame is where your only concern is to get those Giga Chips for BN3 - BN6, very simple tasks to do without thinking of grinding.
- If you plan to PvP, pick the Legal Version for BN2, BN3 and BN5. There are chips in specific codes that cannot be obtained legitimately, which could lead to problems like bans.
- For BN2, it may be a bit sketchy even with Legal Version because the save editor was using the GBA as the reference, not the LC itself. This is the only game that is on the fence whether its safe to use or not due to lack of concrete information.
- Do not start a new playthrough of BN4. Its created with Tournament Bracket Maker Mod made by TTK where you select opponents for each tournament. Starting it vanilla will crash the save due to fighting a glitched WindMan. Otherwise, you should be good for PvP and the rest of the postgame. The only way to play BN4 new playthrough is with the same mod made by TTK, which you need to transfer the saves to Steam's save directory everytime you enter a new tournament.
- Likewise, if you're not satisfied with the amount of inventory you had, you need to transfer save files to Steam using TTK's anticheat mod by adding the game's entry in front of the saves (e.g save_0.bin to exe5b_save_0.bin for Team ProtoMan), replace the saves while game is launched with this mod active, then used the Manual Text Save Editor for inventory management. This is in fact the only possible way to edit how many chips in pack for BN4 without breaking the save. To use mods properly, download the Chaudloader by TREZ.
- To put back the saves directly for the Switch, make sure to keep a copy of the archive made by JKSV and renamed the saves back to "save_0.bin" and placed it back in the respective folder for that archive (zip/rar) file. That is the only way to do so as archiving it again after it was extracted did not allow JKSV to properly restore the saves.










- Change log
- Adding links and extended description in case they want to transfer save files from Switch to Steam.