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The downscaling only happens for the mirrored off-TV play since it's rendering at 1080p for the TV and also sending it to the gamepad. In games that make use of the gamepad to be an actual second screen, they don't waste the processing rendering a 1080p image to downscale, but rather render it at the screen's native resolution.
I think it would be better if somebody looked at the Wii U SDK, and see what it says, I don't like this "pulling out of " thing.