PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

SaulFabre

I like Yoshis and the Wii/Wii U scene.
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People expect magic, these things really take time, it wasn't overnight that mGBA became the best emulator in the Game Boy family
Game Boy Advance specifically, cause there's still better emulators for GB/GBC than mGBA (Gambatte, VisualBoyAdvance-M, GearBoy...)
 
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vbarros22

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I know there are more people who think the same as me but they don't want to see their reputation harmed so I'll keep quiet when I really feel like it.
it's already hard develop for free
imagine seeing comments like this when they should receive some kind of real feedback
 
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Hyllian

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Just finished RE : DC hack on WiiStation. Music and Sound with Gaussian filtering are top-notch! Graphics in 240p perfect and no bugs found.

The only glitch that happened in entire game was when I entered the room where you have to exchange the shotgun by the broken one. At the adjacent room where there's a trap where the ceil starts to fall down, half the screen blinks (in black) when you enter it. But it's a harmless glitch.
 
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Hyllian

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How did you patch the original game?
There's an article explaining Here.
Post automatically merged:

There is a shader in retroarch that I find interesting if it were added to Wisstation, if I'm not mistaken it was CRT lv2 Lottes Lv4 something like that, the name, on PS1 this shader looks very good
Wii only scales up to 640x480, which means 2x ps1 native res at most. For a crt filter to work properly you need at least 3x native res for a decent output. So, forget it.

The only way to get crt visual using Wii is getting a real crt (or an external upscaler like retrotink 4k). That's what I did and Wiistation looks fenomenal on a real crt.
Post automatically merged:

Just finished RE : DC hack on WiiStation. Music and Sound with Gaussian filtering are top-notch! Graphics in 240p perfect and no bugs found.

The only glitch that happened in entire game was when I entered the room where you have to exchange the shotgun by the broken one. At the adjacent room where there's a trap where the ceil starts to fall down, half the screen blinks (in black) when you enter it. But it's a harmless glitch.
I can confirm this glitch happens even on original RE : DC through WiiStation.
 
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Hyllian

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So, you used xdelta, right? Because I used PPF-O-Matic to patch Track 1.bin file (it was a different game though NBA JAM) and it didn't work.
Can't remember how I did it. It was some years ago. Anyway, I know there are some places where you get the iso patched already, but I can't give any public info about it here, though.
 

GustavoReis

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xjs is looking to fix the problems mentioned

1000035710.jpg
 

SaulFabre

I like Yoshis and the Wii/Wii U scene.
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could you guys test this recompiled version of WiiStation compiled by @xjsxjs197 in the new branch oldGpuOption?
https://github.com/xjsxjs197/WiiSXRX_2022/tree/OldGpuOption

Quote from xjsxjs197:

Recompiled a version using the old SoftGpu. If the occasional slow speed issue is resolved, the old Gpu will be added as an option

here he tried to add some things from the old P.E.Op.S. Soft GPU to the current GPU plugin, trying to fix the stuttering and occasional slow speed issues.
thanks.
 

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Hyllian

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https://github.com/xjsxjs197/WiiSXRX_2022/tree/OldGpuOption



here he tried to add some things from the old P.E.Op.S. Soft GPU to the current GPU plugin, trying to fix the stuttering and occasional slow speed issues.
thanks.

Awesome! I just tested here and it fixed 2 of 3 issues I've reported!

- No stutterings in SOTN anymore! Works as fast as 2.4 and has the benefit of gaussian audio!
- No scaling issues in 240p (tested with Chrono Cross)!

The only issue that remains is that glitch in RE: DC.
 

SaulFabre

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Awesome! I just tested here and it fixed 2 of 3 issues I've reported!

- No stutterings in SOTN anymore! Works as fast as 2.4 and has the benefit of gaussian audio!
- No scaling issues in 240p (tested with Chrono Cross)!

The only issue that remains is that glitch in RE: DC.
Someone here already checked this issue with RE: DC on DuckStation (aka the most accurate PS1 emulator) and it happens the same thing here, so i guess its not an emulator issue, but something in the game, or how the actual PS1 behaves here at this part.

PS: have you also tested the Force NTSC option with this new build?
 

Disorarara

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could you guys test this recompiled version of WiiStation compiled by @xjsxjs197 in the new branch oldGpuOption?
https://github.com/xjsxjs197/WiiSXRX_2022/tree/OldGpuOption



here he tried to add some things from the old P.E.Op.S. Soft GPU to the current GPU plugin, trying to fix the stuttering and occasional slow speed issues.
thanks.
This does indeed fix the frame pacing issues with 60fps NTSC games! although "Force NTSC" seems to do nothing now at least when I tried it
 
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Hyllian

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Someone here already checked this issue with RE: DC on DuckStation (aka the most accurate PS1 emulator) and it happens the same thing here, so i guess its not an emulator issue, but something in the game, or how the actual PS1 behaves here at this part.

PS: have you also tested the Force NTSC option with this new build?
I just tested RE: DC on three Retroarch psx cores on PC: pcsx-rearmed, beetle-psx and swanstation. None of them had that glitch.

BTW, I only have ntsc games, never have used that option.
 
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