It's not in my plans, I would like to see it happen but there's not a lot of motivation to add something I can't use or test. Though I did add volume changing with an audio filter if a Wii U is detected, which should be on the next release if I ever get to it.Is there a version that allows using the Wii U GamePad ?
I think bigger than you think...I wonder how big the WiiMC userbase is nowadays. I didn't get much feedback from when I added support for embedded cover art to several audio formats, that's something I remember from the early WiiMC days that got requested many times.
It's not in my plans, I would like to see it happen but there's not a lot of motivation to add something I can't use or test. Though I did add volume changing with an audio filter if a Wii U is detected, which should be on the next release if I ever get to it.
On the topic of possible updates, now that there's a youtube solution that hopefully will stay around for a while, I think it's a good time to add the GameCube controls to the on-screen keyboard. Luckily there's already code for it, I just need to find a way to keep the selection after a press and a few other things.
Another feature that I'm pretty happy with is a Netflix-style screensaver:
It takes images named 0001.jpg, 0002.jpg, etc. and shuffles them to get a different combination each time. I've been using it for almost a year now and still find it cool. The first image I added has the date April 23, 2021, I currently have a total of 260 images that I've picked up over the year, but as the file names suggest you can have over 9000 images!
I've also been trying to improve brstm support, the 3DS/WiiU/Switch variants all carry the same type of stream so why aren't they all working correctly? It ended up being a pretty long rabbit hole so I'll spare the details, at the very least it should now cover most 3DS/WiiU/Switch audio streams. Only multi-channel PCM streams are broken because of missing planar support, and ADPCM streams with more than 2 channels play with some delay between seconds. I'm hoping to get one those two issues fixed before release but It's not looking good.
I wonder how big the WiiMC userbase is nowadays. I didn't get much feedback from when I added support for embedded cover art to several audio formats, that's something I remember from the early WiiMC days that got requested many times.
Videos need to be downscaled and use an MKV container for optimal results.Never could actually got this app to run videos without constant stuttering or buffering, let alone random DSi crashing.
What the hell happened with half of the emulation scene anyways on this platform?
Also while SS allows 240p, sucks they remove image loading, converting sprite screenshots into uncompressed image to video its not a good workaround, specially with how bilinear filter is handle there and over scanning manually XP.
It's not in my plans, I would like to see it happen but there's not a lot of motivation to add something I can't use or test. Though I did add volume changing with an audio filter if a Wii U is detected, which should be on the next release if I ever get to it.
On the topic of possible updates, now that there's a youtube solution that hopefully will stay around for a while, I think it's a good time to add the GameCube controls to the on-screen keyboard. Luckily there's already code for it, I just need to find a way to keep the selection after a press and a few other things.
Another feature that I'm pretty happy with is a Netflix-style screensaver:
It takes images named 0001.jpg, 0002.jpg, etc. and shuffles them to get a different combination each time. I've been using it for almost a year now and still find it cool. The first image I added has the date April 23, 2021, I currently have a total of 260 images that I've picked up over the year, but as the file names suggest you can have over 9000 images!
I've also been trying to improve brstm support, the 3DS/WiiU/Switch variants all carry the same type of stream so why aren't they all working correctly? It ended up being a pretty long rabbit hole so I'll spare the details, at the very least it should now cover most 3DS/WiiU/Switch audio streams. Only multi-channel PCM streams are broken because of missing planar support, and ADPCM streams with more than 2 channels play with some delay between seconds. I'm hoping to get one those two issues fixed before release but It's not looking good.
I wonder how big the WiiMC userbase is nowadays. I didn't get much feedback from when I added support for embedded cover art to several audio formats, that's something I remember from the early WiiMC days that got requested many times.