Already found that out!sure you can. Just use xampp or any of them php servers xD
(Look at my latest post! )
Already found that out!sure you can. Just use xampp or any of them php servers xD
That only happen if you use osscreenexamples or rpcI created the helloWorld program and ran it over the network, this happened: View attachment 20490
Does anyone have a clue why this happens?
Maybe I compiled it the wrong way!
(I'm using the latest version of devkitpro/cygwin)
No, this is the helloworld program inside the examples folder!That only happend if you use osscreenexamples or rpc
Try this one. It works on my Wii U!No, this is the helloworld program inside the examples folder!
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Maybe some could try out whether the code works for them, here are binary and loader:
Try this one. It works on my Wii U!
I created the helloWorld program and ran it over the network, this happened: View attachment 20490
Does anyone have a clue why this happens?
Maybe I compiled it the wrong way!
(I'm using the latest version of devkitpro/cygwin)
Do you have try to clear your cookies and than restart?This one works for on my European Wii U, but i get the same messed up screen that JaceCearK1 gets:
I tried http://wiiulib.arndroid.nl/brew/pong/payload532.html after clicking it on the menu and the Wii U crashed and yes, I'm on 5.3.2.
Sorry if this has been answered (it might be buried in this topic), but does anybody know if it possible to execute the browser exploit from a local network? I don't trust OpenDNS to be 100%reliable (ninja changes of IP address, etc.) so I'd rather have all the unsafe URLs blocked on the router or console. I gather this stop the web browser from accessing the internet, though.
Oh, and I can't imagine any store-bought Wii U would have 5.4. The firmware has bearly been out a week.
Did you use the binaries I compiled or ones you compiled on your PC?This one works for on my European Wii U, but i get the same messed up screen that JaceCearK1 gets:
A quick question of curiosity: Is it possible to replace the game's executable with Cafeiine when being in the Disk Channel and the game is about to launch?
I have found a way to inject custom code into gcn and wii .dol files to execute my own code in the game. As soon as the kernel exploit is out I'd like to try to do this with Wii U game's, too
If games can access any protected area in the RAM or of the console console that isn't yet accessible through exploits, could this maybe be useful way?
Maybe I should add a warning in OpenDNS tutorial that this is NOT safe to rely only on that method. Especially for users with dynamic IPs.You could always use the CCProxy method if you're running Windows. CCProxy doesn't rely on obtaining network IPs. I got IP ninja'd using OpenDNS due to having to unplug my modem. (That magically changes your IP.)
a warning will be great, and a warning that the config takes about 3 minutes and more to activate, i think most of them just config dns and think ah ok i'm save go online and boom 5.4.0 on the wayMaybe I should add a warning in OpenDNS tutorial that this is NOT safe to rely only on that method. Especially for users with dynamic IPs.