Hacking Wii U Hacking & Homebrew Discussion

nastys

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I pushed Matt's kexploit fix, it should now work within like 3 times, usually first try.
https://github.com/wiiudev/libwiiu
Can you fix the Makefile as well, please?
Just pick a Makefile from any example and use it instead of the osdriver exploit's one. This is needed in order to build the exploit on *NIX, because the current Makefile relies on "cygpath"...
 

NWPlayer123

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Can you fix the Makefile as well, please?
Just pick a Makefile from any example and use it instead of the osdriver exploit's. This is needed in order to build the exploit on *NIX, because the current Makefile relies on "cygpath"...
You should be using cygwin anyways, I don't see an issue.
Also, I don't want to touch anything compile related because that's not my domain and I'd probably break stuff.
I started a GUI for pyGecko but ran out of steam. I'll probably pick it up again soon.
 

endoverend

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When I attempt to use the "Read FSA" button in TCPGeckoDotNet, It disconnects from the WII U. I can't reconnect to the WII U no matter what I do. Its almost as if it crashed the CodeHandler on the WII U or something. Anyone know why this happens?
That function doesn't work with TCPgecko and 5.3.2. It's perfectly normal for it to crash.
 

NWPlayer123

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When I attempt to use the "Read FSA" button in TCPGeckoDotNet, It disconnects from the WII U. I can't reconnect to the WII U no matter what I do. Its almost as if it crashed the CodeHandler on the WII U or something. Anyone know why this happens?
You need the unmodified codehandler, I'll throw up some hosted stuff in a bit.
 

conanac

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Speaking of codehandler, my Wii U is version 4.1.0U and I could run the kernel exploit, however, I cannot connect using TCPGeckoDotNet (various versions including from dantarion, NWPlayer123) as well as using tcpgecko.py library to Wii U after running the PyGecko4. I have tried multiple times and followed the guidelines (i.e. reopening the browser after running PyGecko4). I even have recompiled PyGecko using codehandler410.h (instead of using codehandler532.h).

Does anyone have Wii U with version 4.1.0U and successfully able to connect using TCPGeckoDotNet? If you could share your PyGecko (not the kernel exploit) payload410.html as well as your version of TCPGeckoDotNet that would be great help.

Thanks in advance.

I check with ping, PC could see Wii U:
Code:
E:\>ping 192.168.1.60

Pinging 192.168.1.60 with 32 bytes of data:
Reply from 192.168.1.60: bytes=32 time=1ms TTL=64
Reply from 192.168.1.60: bytes=32 time=2ms TTL=64
Reply from 192.168.1.60: bytes=32 time=2ms TTL=64
Reply from 192.168.1.60: bytes=32 time=2ms TTL=64

Ping statistics for 192.168.1.60:
    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
    Minimum = 1ms, Maximum = 2ms, Average = 1ms

And with paping (to check the port 7331 and PC could NOT see that Wii U port open):
Code:
E:\paping_1.5.5_x86_windows>paping -p 7331 192.168.1.60
paping v1.5.5 - Copyright (c) 2011 Mike Lovell

Connecting to 192.168.1.60 on TCP 7331:

Connection timed out
Connection timed out
Connection timed out
Connection timed out

Connection statistics:
        Attempted = 4, Connected = 0, Failed = 4 (100.00%)
Approximate connection times:
        Minimum = 0.00ms, Maximum = 0.00ms, Average = 0.00ms

Terminate batch job (Y/N)?
 
Last edited by conanac, , Reason: clarity

RandomUser

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Speaking of codehandler, my Wii U is version 4.1.0U and I could run the kernel exploit, however, I cannot connect using TCPGeckoDotNet (various versions including from dantarion, NWPlayer123) as well as using tcpgecko.py library to Wii U after running the PyGecko4. I have tried multiple times and followed the guidelines (i.e. reopening the browser after running PyGecko4). I even have recompiled PyGecko using codehandler410.h (instead of using codehandler532.h).

Does anyone have Wii U with version 4.1.0U and successfully able to connect using TCPGeckoDotNet? If you could share your PyGecko (not the kernel exploit) payload410.html as well as your version of TCPGeckoDotNet that would be great help.

Thanks in advance.

I check with ping, PC could see Wii U:
Code:
E:\>ping 192.168.1.60

Pinging 192.168.1.60 with 32 bytes of data:
Reply from 192.168.1.60: bytes=32 time=1ms TTL=64
Reply from 192.168.1.60: bytes=32 time=2ms TTL=64
Reply from 192.168.1.60: bytes=32 time=2ms TTL=64
Reply from 192.168.1.60: bytes=32 time=2ms TTL=64

Ping statistics for 192.168.1.60:
    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
    Minimum = 1ms, Maximum = 2ms, Average = 1ms

And with paping (to check the port 7331 and PC could NOT see that Wii U port open):
Code:
E:\paping_1.5.5_x86_windows>paping -p 7331 192.168.1.60
paping v1.5.5 - Copyright (c) 2011 Mike Lovell

Connecting to 192.168.1.60 on TCP 7331:

Connection timed out
Connection timed out
Connection timed out
Connection timed out

Connection statistics:
        Attempted = 4, Connected = 0, Failed = 4 (100.00%)
Approximate connection times:
        Minimum = 0.00ms, Maximum = 0.00ms, Average = 0.00ms

Terminate batch job (Y/N)?
My guess is that you are in the same boat as me, except in need of 4.0.0 installer. So you need the installer for 4.1.0 Wii U, and that is probably why TCPGecko cannot communicate. You might have to update to 5.3.2 in order to use TCPGecko or PyGecko. But then again, I could be wrong, very wrong XD.
 

golden45

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For all people interested, here's a version of cafiine for fw5.3.2.
You can compile it or just put the www files in your server.
I added a selection of the cafiine server ip in the application if you don't want to compile it.

Note:
- launch the kernel exploit in the brower (ps: thx for the CPU2_WAIT_TIME 92, it's really better !!!)
- open cafiine server in your computer, check your ip
- relaunch browser and launch cafiine app, set cafiine server ip in the application with up/down/left/right, and press A to install cafiine
- browser should exit
- launch a game or application
- cafiine now connect on any FS or FSA access and you should be able to see the files used in the game (only if a folder in cafiine/server/cafiine_root exists with the title_id of the game)
- to replace game files : create a folder in cafiine/server/cafiine_root with the title_id of the game and put your new file in the same directory as the game (ex : 00050000-1010ED00\vol\content\audio\stream\Title_WU.aa.32.dspadpcm.bfstm to replace the title song of MK8)

ps : tested on MK8 EU, I replaced the title song with the one provided in the cafiine server (00050000-10143500 THE LEGEND OF ZELDA The Wind Waker HD)
 

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Last edited by golden45,

hashcheck1

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Hopefully 5.5fw exploit found one day. Have a 5.5fw nand backup but didn't know about nandmod until stupid wiiu updated. Will test downgrade once a new firmware is out.. if works like 3ds those with soldering experience will be able to easily keep exploit nand and latest nand and flash between
 

Blazingflare

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Hopefully 5.5fw exploit found one day. Have a 5.5fw nand backup but didn't know about nandmod until stupid wiiu updated. Will test downgrade once a new firmware is out.. if works like 3ds those with soldering experience will be able to easily keep exploit nand and latest nand and flash between
There's already a userland and kernel exploit for 5.5, they are just not released yet. The userland exploit is the same as the one for 5.4, and there's at least one more kernel exploit that wasn't patched.
 
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