Hi guys!
I am a new member (well, I joined in 2012 or 2013, but I totally forgot i did!) and basically, I need help trying to iron out a texturing glitch in a nitroEngine-powered game. My problem is how the textures are mapped to the model in the DS ROM.
Here is what it looks like in Blender (using an MD2 viewer shows this as well) :
https://drive.google.com/file/d/0B2tqYgzg1_lWZkxkOEp0MFRiNE0/edit?usp=sharing
But, when I export to NDS display list, and then load it in NitroEngine, this is what happens:
https://drive.google.com/file/d/0B2tqYgzg1_lWQUY2aEhtTlpPeEE/edit?usp=sharing
Any ideas? the only thing I can think of, among the many problems it could be, is that the mesh exported quads instead... but would that affect texturing? By looking closely, you will notice that the textures look right in some places, but in others, they are squished into one corner.
I am a new member (well, I joined in 2012 or 2013, but I totally forgot i did!) and basically, I need help trying to iron out a texturing glitch in a nitroEngine-powered game. My problem is how the textures are mapped to the model in the DS ROM.
Here is what it looks like in Blender (using an MD2 viewer shows this as well) :
https://drive.google.com/file/d/0B2tqYgzg1_lWZkxkOEp0MFRiNE0/edit?usp=sharing
But, when I export to NDS display list, and then load it in NitroEngine, this is what happens:
https://drive.google.com/file/d/0B2tqYgzg1_lWQUY2aEhtTlpPeEE/edit?usp=sharing
Any ideas? the only thing I can think of, among the many problems it could be, is that the mesh exported quads instead... but would that affect texturing? By looking closely, you will notice that the textures look right in some places, but in others, they are squished into one corner.